how grass is made in video games

preview_player
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One thing that I love about games today, is that the grass or foliage reacts to the player, that give so much more realism to the games

Lumations
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I am a game dev, my game does not need grass, but now you made me want to add grass.... you know what? Im gonna add grass

Wishbone_Games
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It’s even more impressive when the grass move when a player/NPCs walk through or respond to the blast from an explosion.

unteejo
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"Touch grass"
Nah, I'm just gonna make one digitally

wbariq
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bruh that outro scares the shit out of me lol.

nt.Puffer
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Such an awsome video ! I always like looking at how things progress through the ages of better and better hardware.
Also i really liked how the outro made me almost jump out of the window.

flux
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What is the most satisfying thing about grass is how they react to the environment around them, like when the wind is blowing or when the player runs through them.

RGC_animation
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dude this is THE type of game history class we all need instead of some "class" explains how chess infulenced morden day video games. Keeps up the good content!

Jason-gshd
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I always wondered why the grass in games looked like this and now because of this video I have the answer and it's more interesting then I originally thought it would be I hope you continue to make more videos like this.

ethankontvainis
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I like that you just explain everything while starting and ending the video quickly. No clutter, thanks

BenFM
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Man I've never wanted to go out and touch grass more in my life then now

coreypasternak
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Who knew grass could be so interesting

enoo
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I LOVE how you keep it 100 with us "placing the card as sprite so it always faces the camera also looks like... shit"

rikippy
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This was interesting. I knew about the 2D cross method as a lot of Ubisoft games use it. The newer 3D method is a good example of hardware potential these days. I also now know why grass spawns in and looks different far away. I always thought that games still used the 2D transparent method. This is why I thought that grass goes flat when a player steps on it, I figured they would put the time into implementing this so it is less noticeable that it is 2D as when you look down the grass is now it's on the side.. It being 3D now makes a lot more sense.

staticbuilds
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I was on the way to the subscribe button, then you blew my and my 1-year-old's ear drums out at the end.

cptnoremac
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RIP my ears.... 200db at the end there please normalize your audio

gesuusderv
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Thank you for teaching me more about grass professor. Love short videos like this. More please

dugoo
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Horizon Zero Dawn tilts the grass cards away from the camera a few degrees to avoid it looking bad when you look straight down on it.

PolygonalRiot
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Wow, you provided information with zero filler. What kind of sorcery is this?

beiyongzui
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It's better to use grass strands/blades than grass clumps or grass cards. This will massively reduce the draw calls because of no alpha layer whatsoever. 6-8 tris per grass blade is more than enough for an LOD 0 asset. :)

mridulsarmah