Simple Foliage Tutorial (Unreal Engine)

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Hello everyone, in this tutorial I will show you how to make simple foliage in Unreal Engine 4.

00:00 Intro
00:10 Grass
01:05 Trees
02:21 Bushes
02:30 Plants
07:17 Outro

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The only stylized channel you need for UE

boostedplayer
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5:20 IIRC in Unreal if you turn off tangent space normals, and then transform the 0, 0, 1 vector from tangent space to world space and connect that to normal, it should work! So no need to duplicate the mesh for double-sided. The normals still need to be pointing up.

mmertduman
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Thank you for this, your tuts are amazing

haterdesaint
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great format, very helpful knowledge - thanks! one question though, have you altered the normals of the trees and bushes at all in blender? for example transferring normal data from a half sphere to the foliage? i thought you'd done that for these trees but you haven't mentioned it.

aliser
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looking for a good tutorial for a week, struggling and finaly some good content! Thanks you helped me a lot

Zgadek
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I followed your grass tutorial and my grass eats up a massive amount of resources. I can see that yours works much better with a lot more grass on the ground. Can you provide any advice on how to achieve this?

AMobOGobos
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Lighting obviously helps with stylised materials, in this video was it all defualt lighting or did you have some custom settings to help make the foliage pop.
Another great stylised video as well

Styxie
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That's spot on, dude! Great work!

MLaurenavicius
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I do not understand the Use Texture Parameter when you were creating the Material for the grass. Why have a true or false value for it when you will likely want to use the texture.

Thank you for the step by step. Think I have made significant progress and also gained a lot of confidence in my abilities.

navi
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hello great tutorial, but how to make tree move with windy leaf

lgoritme
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nice one, can you make an tutorial on your lightning? there are so little tutorials on that it drives one crasy lol

YouZido
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Hello! I'm using speedtree for my tree modeling and I'm having a hard time getting the hard shadows off of the leaves when moving into unreal. I made bisecting planes with custom normals following your grass tutorial's method and used them as my leaf meshes in speedtree. However when I export from speedtree and import to unreal, The leaves don't seem to get the desired effect, even using the setup at 2:15 and setting the material to 2 sided. Any insight would be super appreciated! I really love your tutorials!! Thank you so much

beesalvador
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Your dirt looks a lot better in this video than in the landscape grass tutorial. How do you do this?

ggplayer
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hey, how did you paint grass this close to each other

Tanveersingh-uwhn
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I love the video and used your techniques for a uni project, but now that I want to finalize my project I want to bake the lighting....for some reason as soon as I bake the light the grass foliages backsides are really dark and I just can't figure out why. I have enabled the two-sided checkbox and it looks good in the viewport without baked lighting.

miselchen
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My grass looks noisy in the shadows, any idea? :/

Jclothus
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question please, for the plane leaf. is it okey if i join all the plane into one object? will it still work when i put the texture into unreal.?

judofernando
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Is there a way to create trees on a Mac? because "treet-it" isn't available for Mac unfortunately :(

ash-shaam
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hey dude I got a question about alpha mask whenever it gets imported to unreal engine for some reason in materials it has weird messed up background what can i do ofc i exported it as a png

tkokflux
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Ayos would someone be ables to help me? I followed the tuorial and done everything yet when i finally add the material instance to the wheat my wheats still a solid planes rather than the png? Idk what im doing wrong lmao im on ue5

GrumpyDayZ_