Unity Netcode for GameObjects server side AI navmesh behavior, zombie horde

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Unity Netcode for GameObjects Server side AI navmesh behavior. Zombie horde using BitGamey's Easy Primitive People for zombie fun
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Great video 😁, how did you make the AI follow the player because I made a NavMeshAgent Ai that follows a player around the scene, but ever since I started using the Unity Netcode for GameObjects, the AI wont follow the player around because the NetworkManager uses a playerPrefab and once the prefab is spawned in, the manager creates a clone of the player. The AI is set to follow the original player prefab not the clone made by the NetworkManager. Think you can help me out??

stu_pedasso
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