Engineering defensive turrets to OVERPOWERED levels!

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Emberward is a super addictive tower defense game that allows you to make defensive mazes with Tetris style pieces!

LINKS!

Epic Game Store Support-A-Creator Code: RCE

(In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)

#realcivilengineer #engineering #emberward
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Ok, I weirdly adore the dice towers, it's such a fun idea. Plus, the way you build your own maze and the freedom it offers is super cool, I definitely want to see more!

MarlsbysDragons
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18:52 I was wondering why the upside down 'T' was a magical piece then I remembered, 'right, I'm watching RCE'. lol 👍😊

SamCanada
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"I don't know what the highest number is"

It's a 20-sided die.
What would you expect what the highest number is?

herrhartmann
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"TAKE DOWN THE BABIES!!!" Matt the Engineer 2024

WatchfulOwl
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Loving this block style tower defense game, going to check it out. It does appear that maze building is an architectural skill and engineers focus on the most efficient routes and shapes.

nzimphotography
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@16:50 Isn't 0.25 attacks per second 1 attack every 4 seconds?
Not saying the sniper isn't a strong tower, but it's clearly not a fast shooter.

Zergonn
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Another game proving that Matt does -not- have a gambling problem.

RenneVangr
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I have clocked 100 hours into this game already. it's just really well done and enjoyable! I can't wait for more levels and content! If you hold down Shift you can place towers of the same type over and over - well until you run out of gold anyway.

HillHomeGaming
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"We play as a novice engineer" .. "we then have to pick our weapons". Ah yes, a typical work day for an engineer. It's a *very* competitive job market...

ReneSchickbauer
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Dice averages:
d4 = 2.5
d6 = 3.5
d8 = 4.5
d10 = 5.5
d12 = 6.5
d20 = 10.5

For dps in any game, if the enemies have no damage reduction, then a higher rate of fire is always better. A unit with a slow rate of fire might waste a lot of time charging up a shot just to kill an enemy with a tiny amount of HP.

Similarly, a greater range is sometimes more effective than doing more damage because the amount of time spent in the tower's area is equivalent to doing more damage. For a fast enemy, a greater range is more important, unless a tower has a continuous attack such as a laser or a constant damaging aura, etc.

If enemies do have armor or damage resistance, and if there's no armor piercing units, then higher damage with more range is more effective.

The exact ratios depend on the game.

rampaginwalrus
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29:03 it's a D20 Matt they're commonly used in magic the gathering or dungeons & dragons and yes D stands for die the single for dice the number afterwards is the highest number

fruitfulconnoisseur
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Looks to me like the big dice towers make the best use of basically all the bonus tiles. Because of their high rate of fire, a percentage based speed increase will do more on them, as will a staic value damage bonus.

IamHattman
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The Game: You need to make the path as convoluted and non-functional as possible.
Matt: What do I look like, an Architect!?

Juniper_Rose
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These tower defense games are strangely fun to watch

mega
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"...broodmother... Oh no it had babies."

Yes, that is what mother means.

hippiedude
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Curious to see how this will differ from Dildobike's playthrough

timonobel
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Yes more of this! Love tower defense games.

WiredWise
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Trailmakers just dropped a new update with much much better logic blocks. The durability of blocks have been buffed massively.

HashknightGaming
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Definitely do another video on this I absolutely loved it

Airzygarde
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It shows he's an engineer because he's the only guy who actually bothers to use the fact that you can extend the enemy's path. All the other tubers only focus on damage as soon as possible. This guy makes the map work in his favor.

NovaTheAngel