This Is Most Useless Enemy On Fallen Mode (Tower Defense Simulator) | Roblox

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its actually funny how glitches spawn earlier (wave 26) and are more of a threat than hazards

Uzarblxfan
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I can't remember, when Hazard was actually a noticeable enemy for me since Overhaul. Every time, when I saw a horde of them - horde was wiped out of existence in seconds.

Nick_Avarage
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Quick fun fact: electroshocker chaining effect works on flying enemies

that_other_other_guy
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It’s not only just the Hazards thats useless. It’s literally almost every mobs as well when the overhaul update happened. The Templar became from a major threat to a a easy kill, the tank just became a off brand version of the charger from L4D instead of being its own unique mob, and just beating Fallen King feels a cake instead of actually feeling you beat it. Most of the things when the overhaul update happened just basically ruined most of it.

Tronvibes
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What I recommend they do is buff the shield Hp from 50 to 300 and the base hp from 50 to 100. They'll have the same defense level but they have energy immunity now. But to balance it, the speed is now from Very Fast to just Fast. Making this enemy to actually be a threat. But besides, we might have strong enough defences by wave 28. If we could survive Fallens and Glitches. These guys should be fine.

BigShotAutos
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Hazard then: PANKK PANIK PANIK PANIK PANIK
Hazard now: extra 50 cashs

itzbeanyboi
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They should make them immune to spawn units. Or maybe make them lead, or maybe give them more health and gets faster when its shield got depleted.

aqeelsyahidan
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Hazard itself is not weak, but the wave they appear in is too late.

Leo-vxux
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Abnormals and speedies be like: imagine being worse than us 🗿☕

Rennn._.
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I'm pretty sure Hazard is in fallen mode to make enemies punch through units that could kill multiple speedy enemies like Ripped Elf or Railgun Tank

LolbitJar
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The only reason why you NEVER die to them is bc you just die to glitches first anyway lol (they come earlier and have more hp and are faster)

if glitches and fallens didn't exist then you could have a chance of dying from them if your defense if VERY weak against fast enemies (and good against the rest)

fps_man
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I found hazard pretty annoying on the original polluted wastelands mostly because my team would always farm while i had to defend solo. Fun fact a 3 gold crook bosses cant handle them now they probably can

sandwitchlord
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Hazard:wait for me!*tranform into rusher*

Untitleddummy
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hazard is just a very slight threat when using high dmg towers with low firerate, it will take 8 seconds for a lvl 4 ranger to kill it, on horde. usually the current meta, fast firerate towers such as accel and engi and mini will take care of it.

also elite died by hazards for me never

Electricizer
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I think it would be nice if they gave theme a neech ability, take example, upon death, they burst into a very small posionous cloud, this cloud of stench and decay slows down tower firerate by 15% whenever one gets caught inside it, the effect stacks for every cloud of poison present on the tower, meaning that if more hazards die on top of a tower, the slowe it will get
I think this kind of pacing will help with preparing the player for the boomer enemy and giving them an idea of what it is like

overse
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I see that thing as the "the early 2nd extra cash" the 1st one being farm, and then hazard come in, being the 2nd cash

R-Thuristic
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When you see hazards: 😐

When you see rushers and fallen rushers: 💀

Guy_drip
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I think hazard is to introduce the shield mecanic and one shot your units

But tbh almost no one uses units

israelmateo
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Circuit then: this is your worst nightmare
Circuit now: help, accel is about to kill me

binheve
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I always thought of this as a useless enemy when it came out. It does at least look cool though.

rukimoto