This factory builder tower defense game is TOO ADDICTIVE...

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Mob factory is a game where you must create a factory to automate and process the dead mobs that attack you, it's basically Factorio combined with Bloons TD6- and that makes for an addictively good game!

LINKS!

PLAYLISTS!

Epic Game Store Support-A-Creator Code: RCE

(In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)

#realcivilengineer #mobfactory #automation
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Never played this game but some things I noticed while watching:
The skeletons only take damage from behind. so from your whole setup, only one cyclops & crossbow actually do damage. The rest is useless.
For the worms, just send them all on the same path. You save a lot of space that way.

ElCracko
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As I Mindustry player, I can definitely understand what king of conveyor matrix and logic you're trying to do here .

sirog
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Usually, Matt gets addicted to everything, but in this case, I can see why

theRealJimothy
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Matt in Polybridge 2: after having played hundreds of hours, still no idea how hydraulic beams work and just fiddles around until it somehow works
Matt in Mob Factory: During the first session, plasters the whole screen with conveyors in all kinds of directions with perfect efficiency

anlumo
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Well Matt, If you had combined Factorio, Tower defence game properly and added engineering, you would have gotten Mindustry.

sirog
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If you make a more efficient path you can kill the worms faster.

I made a path using 3x3 square (3 spawn point empty row/column 3 more otherside) to spawn the worm and have them go down the same path. using area damage making them go around with walls you can compact the killing field. I really wish they would let us demolish the original spawn point to make the pathing more efficient.

takumi
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I wonder if he'll ever realize that the skeletons have shields and you have to hit them from behind.

Khaim.m
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theres a similar game called mindustry where your goal is to conquer (a british classic) a planet, the planet is divided into sectors with waves of enemies and when you beat all the waves you conquer the sector

menteko
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"As that works, we know that, it-it works. Basically"
-Matt 2023

ToastedAce
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Assemblers can take items from near conveyors. I made loops to feed constantly them. And their other side a line of collector conveyers take the products.

szasdragon
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I think Matt should play Mindustry. It's on PC and mobile, and it's quite a similar concept! I think Matt would love the game!

TheAmethystAurora
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You HAVE to try Mindustry !
It's a tower defense and strategy game (you have to make factory, to produce ressources and research new technologies and go to new places )
A bit like this game... But with even more content !
Please try it ! I'm sure you'll love it ; )

kobbra
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So Similar to Mindustry? But Bloons instead of Kingdom Rush as a basis of inspiration.

ZhiLawd
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"If you combine Factorio with a Tower Defense game..."

You're telling me he could've played Mindustry instead? Smh

SolarEclipse
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Matt you find the coolest games, this one is no exception! Always love your videos, keep it up 👍🏻

FlyingZach
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This game looks really fun. I love the fact that you need to go back to each section and rebuild it as you tech up. Now I see why Factorio probably uses inserters. Belts that move products out, makes this a little messier when building.

ColinTimmins
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Have your tried mindustry.
It's a tower defence factory game
You build infrastructure to build and fuel weapons.

flamingpanda
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Timberbourne: multispan metal bridge going across the map - no review.

Mob Factory: a piece of wood that we found laying in the void - bridge review!

adammitchell
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You would differently like the create mod on Minecraft. It's pretty much Minecraft meets satisfactory. The only problem is you need good Minecraft knowledge to play it so you would need to watch quite few videos. Lots of automated factories to make, trains and you even make flippers to make you go flying.

andrewvalentine
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1:36 I cannot believe RCE didn't recognize the strongest shape :(

TraversalScore
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