Build Better Turrets IN 10MINS Tips & Tricks - Space Engineers

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Do you want to build better turrets in Space Engineers but can't be bothered watching a long drawn out tutorial. Well that's fine spend less than 10mins and vacuum up both mine and my community's quick tipsto build better turrets. #spaceengineers #gaming #game #gamingvideos #minecraft #howto #tips

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To keep my turrets from banging around while I'm moving I just slid the braking slider halfway, that way it moves just fine when told and doesn't move when it isn't

Vinlaell
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As someone who plays entirely single player survival i never use the turret controller for weapons but rather for drilling and welding arms. That's one thing the turret controller has going for it is that it's one of those blocks that has versatility.

GhostOfSnuffles
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Here are my tips:

For the bottom of a turret use nondeformable blocks like blast doors. To prevent the turret from jamming when taking fire.

For weak components like hinges, rotors, and weapons add blocks with a lot of HP like gyroscopes next to them. This is to absorb blast damage from rockets.

Armor everything, rockets do so much splash damage that one lucky rocket can easily knock out a turret.

I highly recommend using Wips Mouse Aimed Turret Script. It will give much better controls compared to the turret controller.

josephm
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Honestly I knew that you could weld the custom turrets via the multiple connections method, however I tend to be lazy and just make them by hand X-D

CajernSpice
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One thing I keep in mind when designing turrets is the block deformation that happens when damaged, I've seen many turrets get taken out prematurely because block deformation limits their range of motion. Typically you'd want at least half a block of space between two deformable blocks that are part of different grids, but if that's too big of a gap, you can use things like blast doors or I beam pieces because those don't deform at all and can slide next to each other perfectly fine

tackyinbention
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Here’s a couple of tips I prepared:

1.if you’re a sceipt user then I’d recommend using Whip’s Radar as a reticle to get and idea on where any enemies are in relation to the whole ship.

2. Put a conveyor on the small hinge and feed it into the back so the auto/gatling guns on the turret would be more “pocketed” and have better range of motion. Edit: so basically just have the guns aiming opposite from where the conveyors are facing on the hinge.

patsey
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Thanks for that tip on using a landing gear to build a compact turret. Many hours of frustration trying to line it up. As for my large ships I add 2 to 4 custom turrets mostly for anti-drone/fighters

madmo
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You can use Spaceballs to protect weak spots of your turret

UnityGameDevAnUr
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The dlc Gatling guns can shoot through blocks directly placed in front of them with no issue, and sloped 1x1 windows can be used to provide structure for the turret and visibility for the camera

richardseaman
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One of the ways i've stopped Large or Unbalanced turrets from oversteering/swaying was adding a single Gyroscope on to the subgrid that has the weapons.
The best setting in practice seems to be:
Override = On
Gyroscope power: 5-10%
At such low power it only adds a tiny amount of resistance to the turrets turnspeed while MASSIVELY Dampening any unwanted sway or wobble, allowing for accurate fire using very large or poorly weighted turrets (such as railguns)

JuniperFinch
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My thing is the welders, as ive used them and repair projectors to keep custom turrets and other components working and they are even used successfully in pvp on Aaron's server, they DO work. Also make sure you enable braking force on your hinges and rotors so you dont have drift and over swing. Combo turrets(gatlings and cannons) can also be very useful. Thanks for the video Aaron, I learned a few new tricks.

MrBlackdragon
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I just started a modded survival game and I just watched all your previous videos on how to build ball turrets, so this is a welcome suprise.

deepseagaming
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You can use gyroscopes in overdrive mode to help control heavy turrets. That gives the rotor/hinge a bit more power.
Also using several hinges helps a lot

vizender
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Something that I have done in the past is to add small cargo containers into the ammo feed system with a conveyor sorter to pull cargo. This means that the ammo is stored close to the guns so if the feed system is taken out, the guns still have ammo. Many of my designs have the vehicle shot out from under the turret so it essentially becomes a pill box.

Comicsluvr
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You can turn a turret controller into a missile if you replace rotor heads on it, and then have a thruster with gyroscopes on the roads

noeyesmcgee
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Blueprints of just the turret are fantastic for ball turrets. I found that sharing inertia on the rotor also helps if you don't want to lock it in place during flight.

Erik_Ice_Fang
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On using the transparent LCD, I made a fun little utility turret I threw together with the Radio Spectrometry mod, using the LCD to display the results.

mafiamole
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I like using the Artificial Horizan option for my clear LCD aiming panel.

It takes a little fine tuning, but it does the same job and fits the right vibe.

alexhurd
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if you have different kinds of guns on the same turret. For example one assault cannon and one auto cannon. I recommend only selecting the auto cannon in the turret controller and having the assault cannon set to shoot once on your hotbar.

Grevsnes
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one thing i like to do when building heavy turrets for my battlecrusiers, is to put more them one hinge, obviusly the controller only takes one, but if you put 2 of them, and turn the torque, force, breaking torque, etc of one of them to 0, the "active hinge" will still be fully controlled by the custon turret controller, and youwill have a "passive hinge" to distribute the weght, keep things atatched, and pass ammo

bernardodallacosta