Blender 3D Fix all mesh problems | artefacts (engl version)

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Hello everyone! My name is Riant. In this video I will show you how to fix problems with your mesh using new method that I combined using my knowledge of blender.
Let’s look at this model. Special for this video I take mesh with more problems, that we change using my method.
1) bad holes in mesh.
2) uncorrected normals
3) inside polygons
4) vertices and polygons that fly in space.
5) terrible topology, that we can't use later
6) double vertices and polygons
As you can see, we have a lot of artefacts with mesh.
How we can change this ?
First of all, use blender 2.81 or more..
Than, select problem object, duplicate him and rename first mesh to "original", second to "changed".
Let's hide original object using "H" key or eye button in outliner. Then, we select duplicated fox face and add remesh modifier with new type of mode "voxel". Change standard value to another number. Don't use value higher than 0.1, because you will lost all details. Use values from 0.06 or 0.099.
For this model I used 0.08 value. Apply modifier.
Fox looked better, but we lost all details. Special for this we use sub surface modifier with lvl 1 for division and add shrinkwrap with "original" model for target. Apply all modifiers. We have better model with all details from original mesh. Go in sculpt mode and smooth back side. in place of holes use smooth brush. Whao! Well done! Reuse two last operation or leave as is.
If you have problem with your project, or model please write in comment and share link at your google disk, we will help you. If you need this model, go in link under description, download and fix it with my video. Thank you for watching! Peace!
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Links:
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⇨background music: Into It - Kwon
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that fixed it! three years later, you're still helping newbies.

chrisgenovese
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This is why I like the blender community better. Some people they just want to help out others. You are great....!

MadCandyd
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This is the ideal solution for 3D printing a character model with lots of internal geometry (You're gonna lose SOME level of detail during the print anyway).
Thank you!

Axel
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This tutorial just changed how I work on my projects. Thanks so much!

ThomasAFung
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This is a great tutorial. Very time efficient and yet you show the whole process. Fantastic.

johannesgh
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great great great 👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻
Thank you for your good training

mohadeseasgari
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had to re watch it several times since the guy goes thru the options super fast

SuperBenderama
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Dope exactly what I needed. Would like to see more!! Thank You!

danf
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Bro i thank you, you made my work much easier👍👍👍👍. Other tutorials videoes dont show you how to fix complex face normals like yours.

Dudewithmacchesse
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Helped me with my adildo logo, THANKS!!!

yorducks
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I LOVE YOUUUU I WAS LOOKING FOR FIX FOR FEW HOURS <3

badder
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One is missing for 3d printing, depending on the print direction, you had to flat the back surface. I'll do it by bisect tool or select all the faces that had to be flat and hit s + z (or the direction it has to go) and 0 (zero)

matneu
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Accent never gets old. It's like the eastern European version of Face&LMS.

shin-ishikiri-no
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Thank you. Might be helpful. I have saved the video for later.

tuulikk
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Bless you you have saved me so much time!

TKNPaintings
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This is a super helpful tool, but unfortunately it doesn't seem to work for removing voids (resin traps) that are "baked in". Sometimes, voids can be removed simply by splitting the object into separate parts and deleting the voids (very satisfying!) but some models have "compartments" inside them that are 3D - _not_ just 2D polygons.

herculeholmes
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Don't know how this has so little views but thank you so much! This was really helpful

yarikar
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Had to play at 0.25 speed to somehow keep up. Good video, but please for the sake of God slow down bro.

AOTanoos
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Ok and what about the texture after remeshing?

dertobbe
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Unfortunately when I try this method it remove large portions of my model.

BeyondTheWall_Gaming