Wizard is Broken | Dungeons and Dragons 5e Guide

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Wizard 5e Guide for Dungeons and Dragons! Today I explore all the current options for creating a broken wizard character of your own!

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Great video, one correction I noticed is that bladesingers get prof with one “one-handed melee weapon”, it doesn’t have to be simple though.

calebtrayer
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"a great wizard dies precisely when he means to" this is how we get Liches

siegfried
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My great wizard trick with a wizard came from an earlier edition. I had magic items that gave me high resistances to element magic and spells to do the same. While in a tavern of baddies, I prepped my resistances and cast fireball max level at ground zero. I walked out of the tavern; they didn't.

artan
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Played a high level, 13th to 15th level campaign as a loxodon abjuration wizard. First thing I did was make a simulacrum and told it to start making another simulacrum and I'll be back in 8 hours for it to be casted on me for the sake of hit points. I repeated this process over the campaign 5 more times until the final fight where I put them all in a demiplane, long rested, and opened the plane at the bbeg's location. The sight of 6 15th level wizards all coming out of a door to fight with you is priceless. I had 7 hit point pools and 7 sets of spell slots to keep track of.

StronSlinger
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Wizards are like Batman, give them prep time and they will without question destroy you.
Especially if they have simulacrum or wish with simulacrum.

E-
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Specifically Tortle Wizards. They are the best. Dump STR and DEX; pump CON and INT; WIS and CHA for flavor.

arrowodd
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My first character was a gnome wizard! So fun! Before Tashas...she was a tinker gnome and building a mech to ride in.. Advanced tinker feat. I want to play a necromancer at some point too. Drow who just can't let go and even carries the bones of his mother and sister around.

deannekellogg
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I really appreciate how detailed this Video is

Especially the Wizard Sub Classes

Xion_Toshiro
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Playing a Warforged Necromancer currently. It’s a very cool combo and allows for some really fun RP moments.

RobDastardly
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In my campaign I'm playing a wizard. My DM is all for bending some rules here and there. I told him from the get go that I wanted to use firearms in the playthrough. Those don't exist in his created world. That is until my 20int wizard conducted enough research alongside his master. Now my character has tapped into the potency of his arcane magic, harnessing all forms of electricity magic while also wielding an electrically charged magnetized slug rifle. ⚡️ 🌩

Lunchas
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Nah you said Wizards cant be tanks. They can be ANYTHING. Abjuration, Bladesinger, War Wizard, (id argue even conjuration but thats super niche). They can all be built to be tanks. Its awesome

dominicl
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Wizard is, and has always been, my favorite class in D&D. As a fan of fantasy settings, I always gravitate to these characters first, whether they are powerful personages, like Elminster and Halaster Blackcloak (one of my favorite NPCs I got to act out 😁), or less potent practitioners, like Mathew from the Rose of the Prophet Series, or Calandryll of the Godwars series. Sure, there's something to be said about making it to the end of progression, and being able to do things some other characters depend on gods/patrons to do, or simply never can, but I just love the theme. I'm certainly not the smartest person in a room, and I try my best to frown on metagaming, but standing in the room, leaning on my staff, trying to leverage things I know, and powers I've unlocked, while everyone else yammer about how they want to do things is fun. Also, magic is fun!

I'm also a total lore hound, on account of the massive amounts of time where playing game wasn't available, or my long-term battle with perpetual DM-itus, where knowing helps, and the mighty wizards of the setting are usually fun. My first 5e character was a simple wizard on the run from his mentor, and my two favorites were variations of the same thing. One of my favorite Backgrounds is Awakened Clone, from Heroes of Baldur's Gate, which is essentially the Clone of a mighty archmage that they never used, or that was defective. Anyway, even without their soul moving into this body, and animating it, it "wakes up". No memories, or abilities, of the original, and now it has to set out and find our why it exists, and who it's meant to be. My first version was a forced clone of Khelban Blackstaff Arunsun, since he's dead in 5e. Was made by one of the Manshoons, in an effort to create a Khelban he could control, and manipulate Water-repellent, but he died before it could happen, and the Blackstaff had a curse placed on him to foil such efforts. Still, he had some of those powers, and people who knew him could recognize him, to different appreciation. A later reskin took out the middle man, and simply was another Manshoon. The Manshoon Wars revealed how there were a number of stasis Clones, and the problems that could cause. This one was made, but the Spellplague prevented him from waking up, and when he did later, Mansion was still active. He was trapped in one of a Manshoon's hidden caches for 12 years, with only the resources (books, diary, food) of that place, until he eventually figured out how to port out with a ring. He had some idea of who "Manshoon" had been, but nor that he sort of was one, and borrowed the name Asmuth for adventuring. A "real" Manshoon discovered him, and decided he wanted a fresh body, not missing an arm, so became an enemy, but other things that could respond to Manshoon also worked for Asmuth, to some really cool results, and other shenanigans ensued. It's just another reason I like wizards; few other beings could allow for such backstories, in circumstances where such involved backstories are welcomed.

venkelos
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I like dwarf wizards. That armor bonus is the chef's kiss.

TheBlackLightMan
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I had played a wizard at max level, this was my first caracter ever. Most of the campain i was at or bellow level 8, but i did get a few lvl 20 combats. My wizard didn't have a subclass, instead it had the ability to create artefacts, as well as 1 artefact it had from lvl 1: a knife that once repaired, allows you to combine 2 spells together in a single stronger spell. The item was incredebly strong, even tho i only got to use it a few times. Before i could achive lvl 20, at level 8, i had to fight a level 20 wizard (our DM was new and the balance was a bit all over the place). I used something to do with air elementals, toghedher with a upcast summon demons (the little demons you can summon a lot of, i don't remember the exact name, it's a 3rd lvl spell requiering blood) to summon a lot of air elementals. I had to roll a arcana check for it, i rolled a NAT 20, and the dm told me to roll 3d20 +5 to determin how many would spawn. I got really lucky and rolled 61. Anyway, the combat lasted 1 round. I played true most of the campain with cantrips alone tho, and my best moment had to be when i was fighting a shapeshifting monster on the sea, i forced it to transform in something big, and i used a cantrip i got from our DM, similar to shape water, but for air and a bit better since it allowed to presure the air. I throwed 49 giant theeth (got from a monster earlier, each of them dealt 3d8 dmg on hit if used as a weapon) and used the cantrip to presurise air in a ball, and make it explode in it's mounth with all 49 theeth impailing him. I had to roll a arcana check of 26 or so, but i had a really high arcana (+11), and i rolled a 19. After rolling the damage, i dealth something over 700 dmg with that, and just one shoted the monster we where suppose to run from (it had 500 hp, while we where lvl 7)

andyentity
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My first character was back in AD&D 2nd edition, elf wizard. Back then wizards only had 1d4 HP and like one or two spells at first level. I of course picked shocking grasp because nothing says power move like an elf with a penalty to CON, no armor and only 4 HP walking up to a monster and trying to grab it. Anyway my party and I were fighting some monsters in a cave and the DM described the monsters as standing in a shallow pool of water, so I cast shocking grasp and grabbed the water. Shocked all the bad guys and have been hooked on D&D since then.

CodyCBenson
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Interesting take on a particular Wizard subclass....

I know you don't cover homebrew (more than understandable), but I built Matt Mercer's Hemomancy Wizard, theoretically ending at level 20 with 20 Constitution, 20 Intelligence, Tough & 222 HP. Right out the gate you can use your body as an Arcane Focus if you're missing at least 1 HP and can receive 1D10 necrotic damage per 50GP of a spell components cost if you cast a spell (say, Chromatic Orb) without the component (such as the Crystal Orb). Perfect example at high levels is the Clone spell.

Thing is: the funny thing about the Clone spell is that the diamond needed to create the clone is consumed, but the vessel can be reused after you pop out of it. So if you consume your own HP for the 1, 000 GP diamond you'll take an average of 110 HP & a maximum of 200HP with your max HP being 222. That means that in downtime, all your character has to do is create the 5, 000 GP vessels (which isn't hard at all with massive funds you'd have by then & Fabricate). The same could be done with any spell of 1, 000 GP or less components in the Wizard's spell list like Plane Shift (instantly get out of a fight or your own Demiplane hideouts without the need of a 250 GP Tuning Fork), Create Undead, True Seeing, Teleportation Circle (negate the 18, 250 GP you have to spend casting 50 GP a day every day for a year), Magic Circle + Planar Binding (an army of Fire Elementals for almost a year is fun), Scrying & who knows how many others.

Now true, most of these are best used outside of combat when you can rest to get the slot & HP back rather than inside a fight, in addition to the fact that Wish makes this all useless at higher levels. HOWEVER, the best high GP spells are still outside of combat spells & not only do you only get 1 Wish per day, you could potentially loose Wish.

gaelofariandel
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... Abjuration wizard steps into a bar and it immediately attacked by a thrown dagger. "Shield!" An arcane ward appears, the dagger bounces off the shield as a second dagger sinks into the ward. The wizard casts thunderwave and walks the hell out of the room.

VirgilAllenMoore
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I started a lvl 20+ campaign recently. As a player, I haven’t used a wizard since 3rd edition. Way more options this time around, but I’m going with a necromancer. Should be a blast.

michaelmuirhead
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My abduction wizard drives around in a white panel van.

TheScreamingMime
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Aight story time we just entered the bbeg's lair it was this huge build up from the beginning and it was like a castle of sorts and we got to a dining room he was in now it was all melee except for one wizard so of course he tells us to cover him as usual but then he says he casts glyph of warding with the trigger being the number one then he does it again and 2 and again 3 and then just chucks them all at him and just speedreads and says 123 and boom took off a third of his life then the barbarian just chucked him out of the castle somehow and off the cliff it was priceless seeing the dm's face as he described the long awaited bbeg becoming mist on a rock at the bottom after about 12 turns

eeeeeeeeeeeeed