High-Poly to Low-Poly Workflow Made Simple

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In this video, we take the high-poly shield from my previous tutorial series and bake the detail onto a low-poly mesh in Substance Painter.

Full Shield Series:

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MY MIND HAS BEEN BLOWN. Thank you so much!

harleighbass
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cant express enough how helpful your videos have been, short and accurate to the point. love your work <3

siddhantthakur
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Cool that you are making videos again! You are the best maya-content creator in my opinion. Fast and on point
Thx

Burrappful
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I was looking for this exact video. Very Helpful Thanks

DheerajSharma-hfsf
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A great refresher for the Substance Painter class I took a long time ago. Thanks so much!

nicolebry
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This is super amazing... Simple and easy to follow thabks for this

favyijomah
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This will be of great use for my final assignment, thank you !

InkyArchive
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This was invaluable! Quick and straight to the point! Thank you!

zebbrs
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Just found your channel, you have such amazing tutorials! This is exactly what I've been looking for so long, thank you so much!

mandragonna
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Really lovely tutorial. And I think I actually understand it now. However one query - So, if I’m just modelling for example an old medieval style house. And lots of it is just low poly cubes with not that high of a poly count, would I get away with just not even doing a high and low poly version ? What is considered the line crossed when it is now a “high poly model” ?
It seems in my mind that most of my models so far would not be high enough to justify having both these versions.. what I can see is that if I wanted to add more detail, like if I wanted to get really detailed on some parts of my model and introduce sculpting on some stones or something?

If you could - what did you achieve, by creating your high poly version of the shield, over just importing the low poly shield into SP and texturing it? What did you gain?
Thankyou again for the nice tutorial

MooChimp
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amazing video! Thank you for sharing the knowledge :D

LoTiffanyvE
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Many thanks!!! been using substance for quite some time i had never used color ids! thanks! <3

prionz
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thank you for such a clear explanation!

Blueanimekat
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Great tutorial but.. I just spent a lot of time following your previous shield texturing tutorial and want to apply all that work onto the low poly shield. How do I do that? Should I have followed this tutorial first?

gatzkerob
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At which point in the workflow do you create the low-poly mesh? And how exactly do you create it roughly speaking? Does it need to align with the world space of the high-poly mesh exactly?

TheAnimator
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Thanks, but you did not show how you created the Low Poly from the High Poly. Can you kindly show it? Thank you. I love your videos!

eobiri
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Very Helpful. Do you need to UV the High Poly Mesh as well?

ulipr
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Sir, can you make full workflow video with maya zbrush substance painter and after these get back the final finished model into maya for please please

Akshaykumar-whfn
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very nice tutorial but i have a problem when i go to maya - arnold it looks so bad

DArtist-Indie_Game_Developer
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Hi, Josh, another silly question( Might same as other ppl). for low Poly, is that waste time to merge every part together, or just stack the parts as long as it looks fine? will doing a ruined building. thanks

yingbowang
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