PAINTER - High to Low Poly Workflow - 02 - Baking

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I made this set of tutorials to show my students how to bake high poly details to a low poly mesh as well as a few texturing techniques. - Though some changes have been made to the software since making these, the workflow has stayed pretty much the same.
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Hi all, these tutorials have come to the end of their life span for my students, they are little bit older but the content workflow is exactly the same. - You can down load the tutorial assets from the gumroad link above! Enjoy. ❤

RobotArmyD
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Thank you so much for this. Just 2 videos in and there's already so much new amazing info about the process for me.
Much appreciated!

davidsbull
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O man... you help me a lot with baking problems! Thank you!

WektorGH
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I saw on your previous video that these were made for your students, so I am assuming that what you are saying here was meant for them.
When you mentioned that people could message you if they have a bake issue as there are too many issues to cover in a video and that you would be glad to help, I just wish that was the feeling and words I got from my lecturers. Often (if not all times) I feel pretty alone although I am doing a course, and I truly want to learn. I learned a lot more/majorly from working together with my fellow students.
So I am currently trying to learn a more realistic style on my own for my graduation (both for modeling and texturing) and taking notes from these videos you made, so really, thank you for sharing these!

Mar-wrfm
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After completing texturing to low poly. We can apply same textures to highpoly mesh ?

marshallmadethat
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does the bake thing needs to be made before any painting or can i bring my high poly model and bake after?

combojerman
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substance painter baker is just too weak. it does shit job at baking complicated assets and messes up with pople head. It is just an illusion thet this is simple. but it's simplysity confuses newbies and makes them to waste time for nothing. Solution for good bakes is Marmoset toolbag. It is very informative gives good understanding of what is hapenning with the mesh. Just give it a go, spend some time to learn the good tool and use it. Instead of working head arond with the tool that just by it self does a bad job at baking. My advice is to use Marmoset to bake Normal and AO map. Rest of the maps bake in substance.

Pinguiny
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