Localize your game in Godot 4 - SUPER EASY!

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Here's a super easy way to localise your game to different languages using Godot 4. All you need is Google Sheets and, of course Godot.
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Also noteworthy: Godot's UI system has translation support built-in directly (and its enabled by default), so you shouldn't even have to call `tr()` manually.
In your example, you set the text of Label1 to "HELLO" and leave it like that. Godot will automatically pull the string with the ID "HELLO" and place it in there as soon as you select a language/locale. Same applies to the buttons, too. Only if your string handling is in code (e.g. to use placeholders), you'll have to call `tr()`.

Smaxx
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Wow. I used to play your games back when I was a kid, they were my favourites at the time. And now here I am watching a tutorial from you, for my masters thesis project XD.

Amazing content, thanks for the help!

DiogoAlexandre
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Wow this is such a great video! You explained everything simply and with great detail😊

choppingslime
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Great timely video for me - was working on a game that I thought was 'feature' complete - just need to work on content and realized I had forgotten localization! Fortunately since much of the content is not churned out at this point it was fairly easy to implement - great video thanks.

doommetalgames
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Thank you Oliver, as always.
Education is always welcome.
Seen a tiny bit of your project in Godot in one of the recent dev logs, seems tidy and more organized than some of your flash ones lol
Would be useful to know how you go about it, stuff like signals manager, what overall structure you try to stick with, etc.
Thank you and good luck with Gorgon Shield!

antonlytvynenko
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Great straightforward tutorial. Thanks! :D

contentatogames
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This is exactly what I was looking for. Thanks!

DaniDanieRay
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That was very helpful, I will reprint your video to help more people, thank you

xcoder
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Super nice! I'd like to see how you do online feature or even multiplayer in Godot soon

troyootipep
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For a tool: Make the spreadsheet readable by anyone (you've still got the URL itself as a kind of secret), then copy that link from the Download menu and create a small batch file or shell script calling something as trivial as `curl yoururl > targetfile` and you only have to double-click to download. I'm typing this from memory, but I think that's all it takes! (You can obviously do the same with authentication, but that does take more work.) [ *Edit:* Anyone wanting to try this, check Nathan's reply.]

Smaxx
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Ey i just started using Godot awesome!

peterhamsterhotdog
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Isn't that fat wizard boy from sword and sandals series?

Asilhan
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Is the sword and sandals 3 remake a redux version like your own remakes?(also new year is a few months away so get to working soon!)

MazinBander-lmlq
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Hi, I have one question can you add sword and sandals Classic on ps 4 and ps 5?

Polish_Guy
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Why S&S Pirate don't have Campaign mode like S&S Crusader ?

tientrin
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Hi. I stopped making games after 2014 because Flash lose its popularity but i wanna come back after ten years. Do u suggest godot for a old flash developer? Thx

asyc
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Interesting. So you made some of the games in godot?

MazinBander-lmlq
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While the tutorial of how to add languages into a game is great, simple translation using google is often not correct and conversational language can be different than strictly translating word for word. It might be helpful to have everything you want to translate in a spreadsheet, and hire a translator or see if any volunteers can then add in their language based on the english version.

Baelfyr
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0:02 please avoid these unnecessary sounds

rohithreddy