Fixing Newbie Mistakes in Anno 1800!

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Taking a look at a save game from a new player that had several mistakes they made and needed some help! Want me to take a look at YOUR save game? Hit me up on Discord!

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Anno 1800 combines beloved features from 20 years of Anno history. It delivers a rich city-building experience, including a story-based campaign, a highly customizable sandbox mode, and the classic Anno multiplayer experience. Anno 1800 will see the return of beloved features such as individual AI opponents, shippable trade goods, randomly generated maps, multi-session gameplay, items, and more.
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even as a veteran it's nice to get a refresher on the basics. love all informative videos on anno 1800 you make.

TheEagleSage
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When he was looking through his diplomacy history, I felt like I was watching something I wasn't supposed to

SirForwyn
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I heard 'Ber....' and knew what was coming 😰😅

aintnomeaning
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Always good to see these guides with a fresh look

zorro
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Isn't buying shares the best thing to do when sitting on a bunch of cash, as the share value will go up as the AIs develop their islands. I bought shares worth 500k, which grew to being worth over £10m worth. I prioritise buying Beryl's as she progresses island development most aggressively, just be mindful not to buy shares in too many of her islands as she'll declare war.

bilalm
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You can buy shares once you have trade rights with O’Mara. Every time you trade with her, your reputation increases. You’ll gain more income from buying her shares and maintain relationship with her by trading with her.

Fanchen
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Thank you for the advice to produce locally, and that of roads with a unique product, I had forgotten it.
PS: as I am not an English speaker, I went to speed 0.75

Jean_Mi
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I’m a struggling old player lol. I am training with no ai/pirates rn but hopefully will be able to play a great game soon

Soomeone.
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I build supply islands for everything so i can build mega cities...i got so many trade routes it would drive this guy nuts...lol. i do the soap trip full time but my money maker is pocket watches and sewing machines to Enbesa. That allows me the freedom to expand faster and monopolize. I build 2 mega ciries in the old world and 2 in the new world. That pretty much keeps the supply lines open so i can expand into artic. Enbesa is essentially a profit dlc for me and i mostly ignore it. Been playing this game since Anno 1602 and this has been the best one so far.

alienincognito
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Them: millions of coin in the bank.... please help

Me: I hope I can make it a little further on my starter money this time

objectivereason
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3:25 You can actually complete the quest, but only if you reload the game of it isn't there. I was lucky that I had an autosave just before taking on the quest. Had to reload it about 3 times before the quest actually functioned properly.

ArnoSnyman
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This is amazing being new to Anno and the genre overall.. I may have to submit my save but would be a bit embarrassed at the state of it! 😂😂

Ryan-pleu
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Awesome guides, might have to look at something like this in my game, keep it up ❤

delroyclarke
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That was very interesting to watch!
Definitely going to get those stamps, my main island on the old world ran out of space

shachar
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I've been confused by the circular trade routes, in both this and the previous video about them. To me it doesn't seem any easier/better than just having the routes setup to send the amount the destination islands need (with a little cushion). Because you have to "set" the amount demanded and keep track/update that anyway, just in minimum stock on "source" and intermediate stops, instead of the trade route itself. Am I wrong? What am I missing that makes this more convenient and easier?

In this case, in the 23:05 spot in the video for Schnapps - instead of just sending skarsbag and nickelby the schnapps they need (say 45 for Skars), you have to track the need on pratwell and skarsbag and set appropriate minimum stocks there. And any cushion you send, ends up piling up on nickelby, instead of your schnapps producing island. I'm missing what time/effort that saves you - I would definitely like the idea of not worrying about how much islands need, having to calculate, re-calculate, update. But when updates are needed due to demand, all this method seems to do is make it so you update 2 minimum stocks instead of update 2 amounts inside a trade route.

Sorry for the long question, but ive read a bunch of reddit posts and such about managing trade routes, trying to find a better way, but I feel like im missing something - it always seems tedious either way lol.

EDIT: Ok, it seems like one reason this is maybe better, is that pratwell is a production island, not the "capital", and nickelby is the capital, right? So nickelby, the capital, is where extra will pile up on by using this method. And yea you still have to calculate the satellite island needs and keep updating min stock, but thats probably easier because their population should level out - and eventually public moorings will happen too, so pop shouldnt change. I THINK im seeing the benefit now as you transition away from your capital producing so much.

colintulloch
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I end up just using ships to deliver one item at a time because if I add a second item it often ends up clogging the route

kauemoura
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Question on producing things like sausages locally…what if you’re concerned about the pollution on your island?

hepster
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He’s bringing in iron from other islands to probably keep his pollution low, I do the same thing. Is this wrong? Real question btw

legionxiii
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Hi I love this tutorial, can you do a tutorial on how to gain more influence? In whatever reason I conquer every Island in the game including the new world and I've lost like thousands of my influences because of my battle ships, how can I get more?

RainierPalomar-urxs
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hes at engineer Id go tot enbesa get the research institute, get a dario, bruno and feras, build a trade union with 20 bicyle facilities and abuse the arbitrage. If hes got no dlcs then obviously its different

vprcoc