How to stop negative income in Anno 1800 (losing money)

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Just starting out on Anno 1800 on Console? Check out these 15 tips and you'll get a good start right away! I will talk about pirates, the economy, how to stop negative income, controls on console, firestations, upgrading in bulk, upgrade tool in general, demolish tool, how to demolish multiple buildings, buying shares, selling shares to the queen, hostile takeovers, wind direction and much more!
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When you start, do all quests you can while rushing to workers to keep yourself in money. As soon as you can, overproduce soap and sell surplus to Eli. I usually buy steel at Archibald and make 2 soap factories (+4 render & 4 pigs). Set your minimum soap to like 5 or 10 and set up a trade route with a schooner to Eli. Easy early game money. You'll be running a deficit but the profit from soap will make it meaningless. Dont make steel, buy it all from Archibald. Can buy bricks as well. Rush to Artisans and get to Enbesa asap. Then set up another trade route with a clipper (you can buy one from Archibald in his harbour) to buy pocket watches at Archibald and sell at Ketema. You're now rich. If youre struggling between those or just want to add more trades you can sell fur coats to Kahina, beer to both pirates and buy weapons in New World at pirates and sell to Isabella. Do this, and also get Actor and/or Chef Michel at Eli to eliminate/make the canned food chain easier and you're games will be SO MUCH easier

AmpdVodka
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I found the easiest solution is checking the stat sheets and see which are the biggest money sinks. And yes it is the factories that usually make construction materials and luxury goods. Especially luxury goods if you are not able to maximize the amount of population that consumes it. Having spectacles factory was draining when I only had 200 engineer pops.

KikomochiMendoza
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You can start by NOT building unneeded industries too early. You need less than 50 steel beams to get to artisans, and you don't need beer. Those two industrial chains are money hogs, moreso if you build weapons. Build just enough to get to artisans and then start with steel, beer and more soap. Do the land of lions expedition ASAP and trade pocket watches from Archie to Ketema $$$$

slashmacleod
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I don’t know how long you’ve been playing Anno 1800 but the best way to stay out of the negative is too the demand slightly lower or equal to the supply bar with consumer goods. Maximize your profits with minimal expenses. Never overproduce anything that you can’t sell or trade for the highest profit.

danfabbs
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Just make sure youre not eating your own tail. Turn off/destroy factories that produce CONSTRUCTION goods, not consumer/intermediate goods buildings, that produce way more than you consume. Check production time on the factory, then compare production to demand in the production tab, which is located in Management->statistics tab.

zigoter
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never turn anything off once you build it
either destroy it or keep it going
to avoid negative income you need to provide your population with everything they need and upgrade it as soon as possible

stripemcr
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Also sell excess stocks, try to provide products that improve happiness as it also equals more income per house

ToMiKA
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Best thing to do is spam residences on an island with the bare basics

PianoKwanMan
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Take care of basic needs first for your populace; make sure you aren't under producing anything and trade/sell anything you're overproducing especially if it's a luxury or not a basic need. Also, soap is your best friend; make as much soap as you can and build frigates and sell the ships to Archie and the soap to the prison.

If you have all your needs met or are overproducing you should make more houses. More houses=more consumable tax for workers/farmers. I was about 2k in negative for a long time starting out and didn't know why; it turns out that I just needed to upgrade a few more farmers to workers and a few workers to artisans so that it was enough for it to increase the tax and I ended up making passive profit. It's those small little things that end up adding up over time

WaterMeA-biscuit
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Is this game pretty immersive teaches you how to run a business and society simulator??

engelberthkroeger
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Just keep supply equal to demand or as close as possible

gregorygimigliano
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sell alcohol in early game, and then sell sewing machine (free motor and Artillary with gallery cards) sell those ones too. expand your sewing machine production, import iron and coal, establish trade route with closest AI. Infinite Money Glitch

alexwu
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Freaking steel beams. Such an income and labor sink early game. Alt strategy: Use quest income to buy beams from Archie and build up soap and/or beer. Soap is a very profitable trade item and beer gives a major income boost to workers. If things go well, you might not need to build steel industry until much later.

buddahead
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When you have investors the problem will be workforce

AuAuu-xw
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When i turn my factory off it just cost half of the price... wy is it 0 in your case ?

szymonk.
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Ne Bro. Die anno Logik ist: Kein Geld? Bau mehr Häuser. Am Anfang effektiv, am Ende bist du eh reich😅

niklassr
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how did u get it to run with controller overlay?

MalTingPoint
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Advice like this is why you have money issues to begin with lol

theshadowkid
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This doesn’t seem like a good idea most likely those factories were necessarily for the needs of your people and then happiness goes down etc just grow fast enough so tax revenue comes but royal taxes don’t get ya

PerhapsSmile
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Just get a mod and hack your game with infinite gold!

Scientist_Albert_Einstein
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