5 HUGE TIPS TO SUCCEED in Anno 1800

preview_player
Показать описание
Checking out 5 mistakes new players always make in Anno 1800 and ways you can avoid them and be a better player!

00:00 Intro
00:37 Custom Difficulty
03:41 Expanding Incorrectly
05:44 Worrying About Layouts
07:19 Enabling All DLC
09:27 Not Starting Over

****************************************************

👍 Don't forget to like and subscribe if you enjoyed the content and to see more content from me in the future!

► If you love what I do and want to support me, please consider checking out the Membership feature for the channel! You get perks and my undying love for supporting me!

► Be sure to follow me on social media and other platforms for more content or just to hang out!

****************************************************

Anno 1800 combines beloved features from 20 years of Anno history. It delivers a rich city-building experience, including a story-based campaign, a highly customizable sandbox mode, and the classic Anno multiplayer experience. Anno 1800 will see the return of beloved features such as individual AI opponents, shippable trade goods, randomly generated maps, multi-session gameplay, items, and more.
Рекомендации по теме
Комментарии
Автор

Background footage is from a Twitch livestream of my 1 million population beauty build playthrough! The save may be lost to time, but the footage lives on!

TakaYouTube
Автор

I did all of the above, and frankly Beryl is probably the AI that made me want to do better so I could keep up with her. It did take watching a lot of Taka guides to get an idea of what I was missing. The biggest thing for me though was the Stamps, having an efficient layout really helped with getting Needs taken care of, and later when I designed my housing block stamps made it even easier to get new islands rolling.

Shorroth
Автор

Welcome back, Taka! Glad to see you playing Anno 1800 again.

wayzshine
Автор

You can still have a steel works, I just paused production and when I needed steel beams I would just start production again. The citizens are always really happy when you put them back to work so you can ramp up production sometimes to 50%. It’s just really nice to at least have the factories there ready when you need them. And I always just build a weapons factory when I need it and then destroy it when I’m done.

im-high-and-watching-youtube
Автор

Just bought Anno 1800 and your videos are great. Going to save me a lot of time learning the game.

Marl
Автор

Just found this game last week, it's checking all the boxes for me! Your videos have been super helpful, thank you.

Phelper
Автор

I liked a lot of your tips, but to expand on a few:
1) AI add life to the game; however, the real benefit is minimal unless you can quickly get trade agreements in early game. Otherwise, they will take islands that may limit your production capabilities without entering into war. The benefit is Beryl is actually a great metric for where your own development should be. This is an issue in the campaign where mechanics are locked behind story events; however, it still a good idea to use her if you're unsure about your rate of progression. I personally love playing with her as she is challenging, but also has some fun banter.
2) The game is about population, not goods. "Future proofing" doesn't really work because higher tiers of housing stop using certain goods. By time your population needs 10 fisheries, you should be at the artisan level--which don't consume fish. With the actual math behind upkeep and sale price of goods, you're going to find miniscule profit margins for most production chains. In short, it's better to have 2000 happily unemployed workers than 2000 unemployed workers and 2000 employed ones.
3) Layout fanatics need to settle down. There is no transport between warehouses and most essential public buildings have a low upkeep. I throw down some grid town centers for my main population, but everything else is organically positioned. As someone who loves making symmetrical cities, I found that making asymmetrical working camps in the game to be very satisfying and it was a lot faster/easier to get production chains up and running quickly. As stated in the video, you can (and will) rearrange later.
4) The DLCs was very on point, some of the added features are minimal, but some of the content actually distracts from the main story of the campaign.
5) Restarts are essential to winning at this game. I actually make a hard save every chapter/worker tier.

My tips:
1) Almost all population needs equate to one production chain per 500 consumers. This can vary quite a bit in the higher tiers, but most of the game phases adhere to this ratio.
2) Modular stamps are your best friend. Individually placing each building it going to take up a lot of time and using stamps to lay out your basic productions can really give your starts on new islands a boost.
3) Don't hoard your lowest tier labourers. You should have between 50 and 400 spare workforce at your lower tier and every other residence should be upgraded to your highest sustainable tier.
4) Building on the previous points: excess goods are your worst enemy. Between building costs and upkeep, most farmer and worker goods won't net a real profit unless it's a special trade route. Only the prison want's all those potatoes.
5) Building off tip 4, USE THE SPECIAL TRADES! Do you know how easy it is to produce 20-40 potatoes/minute with a designated island? All the NPCs will have a trade related to an essential production chain. Maximize on this as it can be easy money early on. Some worker rewards include beams and I actually got a second island before even getting to iron production. It was a real boon to have spuds turning into gold early on.

oedhelsetren
Автор

How to succeed: Change the difficulty.

redrobotmonkey
Автор

Love this guide. I was struggling in this game until I discovered the “selling soap to the prison” strat; later, dockland release and help with importing stuff rather setting up production chain.

Z_Nugget
Автор

You can easily build steelworks in your game. The thing is, for the beginning, build only one and not 2 or 3. Also, use one island for soap, one for beer (very important!) and interchange these things on your islands. Not every island need a soap maker for example.
A second island is crucial.
the same with canned food. It is a nasty chain and it is surely a better way to go with a actress but you can also build this chain. 1 building for the beginning, this can easily maintain 2 islands.

Mythraelis
Автор

I just got this game on p.S five, so i'm grateful that there's some videos like yours out there to help out

hogie
Автор

There is one tip for everyone. While you settle island, make 3 tile (if you plan huge city 4 tile) dirt road. Later on you will delete middle road and replace with railroad. I reccomend to cut island in cross. Later in game, you could easily supply your industry with electricity same as engineers and investors. In new world, later on you could buy seeds but it takes time to buy guy for oil. Oil is the meta.

I love play with baron and beryl (expert AI is too difficult and not fun). Later on war blockade etc is fun addition. But focus on island expandion. Old world - 4 big islands only for investor progress. New world - take big lands with oil. Enbesa take big lands and cape Tre only big lands too (most important. You will make there your all world machinery industry feeded with mainland work pop)

davidpolasek
Автор

What an awesome video for us Anno 1800 newbies!!!

SpeedRacerX
Автор

Another addition to your advice on expansion is don't go overboard with upgrading houses, upgrade only as much as you can keep workers happy and as long as you produce bit more than you spend.

raughboy
Автор

i think i’ll be thousands of hours into the game and i’ll still be playing with bente, even if i have moved on to being able to play against legendary characters. she’s just such a ray of sunshine, she makes me feel so good whenever i see her pop up in the corner 😭 we’re such besties

AndRocProductions
Автор

My basic mistake: I thought it was a city builder but, while you do build cities, other tasks are just as important or more. I kept playing, though, and then I bumped into a bigger problem: I loved the age of sail but did not care for the age of steam and Zeppelins and such at all. I played Arctic for a while, just to see what is there, and capitulated. I played two or three times more till the age of steam but then the game got repetitive and I finally abandoned it. Maybe one day I will reinstall it to play the first part, but I am not sure.

pico
Автор

Nice thanks ! I made most of these mistakes hahhaaa
Just got into this game yesterday 'You"ve been playing for 2 hours, maybve get a coffee. You've been playing for 4 hours perhaps stretch your legs"

smileyxo_
Автор

Are there really people that worry about layouts that early? I mean there is literally no point, the endgame layouts usually requiere items which makes building them early without items useless since they most often wont even work due to changed input materials.
And for city layouts, the people that pride themself in building to insane population levels usually have a starter city that is just thrown together (for their level of skill, probably already way above the level of a newbie) and then later on build proper city islands, the starter city is just there to fund the whole deal, it will be torn down eventually anyway.

For the dlc stuff, i would throw in sunken treasures since the continental island is always reserved for the player so the AI wont snatch it.

Hexadris
Автор

I just started playing this game, and restarted twice because I was so un-ready for things like railroad tracks and what not. I had no idea how in depth this game gets to being! One of my first play thru-s I had no idea what was going on and accepted an alliance with Willie, who put me at war with Beryl and oh my god what a nightmare it was to figure out routes when she just attacks everything. My last play through, I have just gotten to investors and have a few blocks of them now, doing about $16k+ income, everything is maxxed out the game is just waiting for me to make more investors but I'm holding it at this point. I pre-built my Ditchwater base for the tracks and oh my gosh what a difference. It did take me a while to get my steam oil rigs out and rolling because the stupid trains refused to take oil to the right place so I had to break tracks in other spots to only give them one option. They kept delivering oil to paused electrical buildings ;-;.

Anyways I'm doing so much better this play through but I'm not sure on space management, I might be moving some of my farms for animals and things on the main island off to my happy little farmer villages on the other islands. I managed to be at peace with all the pirates, and all the other NPCs without accepting alliances but I keep their favor high with throwing them $ gifts lol. It's been so much easier not worrying about my boats getting destroyed. The first time I played I was always trying to kill the pirates without knowing what the hell I'm doing and then they would send fleets after my Clippers on trade ;-;

Geminei
Автор

Great videos, this and many others. Thanks alot Taka!

Dibb