DON'T DO THIS WITH DOCKLANDS!! It'll WRECK Your Economy!! - Anno 1800 Disaster Save Series

preview_player
Показать описание
#takarazuka #anno1800

In this Anno 1800 disaster save that was sent to me, the player made several mistakes with their Docklands export causing them to lose massive amounts of money. Let's take a look and see what better strategies there are to avoid this! Tips and tricks abound in this one to help new players learn the best ways to go about handling mistakes they make!

👍 Don't forget to like and subscribe if you enjoyed the content and to see more content from me in the future!

If you love what I do and want to support me, please consider checking out the Membership feature for the channel! You get perks and my undying love for supporting me!

Be sure to follow me on social media and other platforms for more content or just to hang out!
Рекомендации по теме
Комментарии
Автор

honestly this is the first time watching a disaster save for me, but man, even watching this I also learn from this

jawk
Автор

All my Rum comes from my snaps buildings, and champagne from wheat farms, with minor backup farms. gotta love the specialists.

michelleki
Автор

I have a half disaster save, I lost hope of fixing it, but after watching this video, now I know what to do. Thank you!

beedykh
Автор

But the rum is gone!! Great examples of how to fix these issues, thank you; I'm tying to undo my mess atm, too bad the campaign doesn't have such a great walkthru as this when your first start gameplay :)

queryalways
Автор

Here in July 2022. Your content still lives!

BadgerMushroom
Автор

Every one of your videos has a great tip - in this case increasing working conditions to improve productivity if happiness is over 10 or so!

TheChurn
Автор

What's funny is i have a disaster city that is saved only by the fact that in the early phases i bought out a lot of my competitors main islands. More than a 3rd if my income comes from that now and without it i actually would be in the red. However, because i have that income i was able to roll out a massive industry and defeat my direct competitors in war directly to the point that they are no longer a threat.

oceanbytez
Автор

Very interesting series! Learned a lot from it!

virgil
Автор

I don't even make goulash, ever. I wait with canned foods until I find the 'replaces goulash with pigs' guy. By then, I already have an island full of pigs and other stinking industry, so it's a matter of just increasing imports on one easy good. There's tonnes of 'increades animal things' items *everywhere*, plus silos, make pigs are really cheap to produce.

redelephantsdotnl
Автор

One of the best ship items is the jet propeller 'Hurricane' from Old Nate 25% movement speed, 100% cut in cargo slowdown and damage speed

perovwellyz
Автор

The sad thing is, a few days after this help was provided, i abandoned this save and began my modded adventure in Anno 1800

CybranGamer
Автор

@4:00 Use the search function. It is powerful

fiesbert
Автор

With that amount of money, im wondering, why he didnt get Chef Michel immediately

Afkhalla
Автор

@Takarazuka whats your take on having a deeper stock market integration into Anno 1800? My thinking is a new wonder type of building, a stock exchange (investor lvl). Where you have the ability to buy and sell shares of opponent stock, buy and sell stocks in commodities (eg oil, gold, copper etc) where prices are impacted by supply and demand of this commodity by all players in the save. Somewhat similar to a Docklands where the more you buy/sell is the more floors you can unlock/build in the building. I think would be an interesting addition and another way for to make statistics and analysis even more relevant/introduce stocks to the regular player too!

ivanfed
Автор

In a situation like this, shouldn't you focus on leveling the citizens to get a lot more money? Instead of prodicing so much fish, beer, bread, rum etc? Thats a lot of effort wasted for something the demand will collapse when leveling citizens.

Randomdude-ix
Автор

So here's a question (a year later, I know, I just got into this game and questions abound). I know CF was planned to be all investors and all, I'm assuming there'll be a commuter pier because the Dockyards Industrial Center. Why would you power Bread Island, instead of shipping wheat over and setting mills and bakeries in the powered industrial section?

I mean, you're going to need to ship either way, whether it's a basic input or the final product. There's obviously an oil issue going on already, granted that I'm not sure if it's a true supply or shipping issue that can be addressed with another tanker, but... dropping another power plant for one goods chain seems... silly. To me, at least, but I'm a noob at the game. Is there a reason beyond the Bread Island aesthetic and the concept of "I didn't want to do something outside the player's intent"?

rcslyman
Автор

"don't trade in and produce, choose one" on your ultimate guide you mention supplementary streams on some resources - why not do this here too if it's cheaper?

Yavorh
Автор

The key to any successful game is specialists!
Keep maintenance costs down and productivity high.
Switching out artisans and engineers to worker work force.

For extra cash you can also buy the 150 pocket watches for 1m with -15% trading costs at Archy then sell them in the land of lions for 2m. It's great easy and consistent money for buying out the AI and farming specialists. Can make it -30% too if you have the right stuff.

kylekeenan
Автор

What is some of the recommended goods to use in export? What would u say is your top 5 recommended goods. I have a bad habit of just using goods that i have a massive stock off for a 1 time big amount boost but that is leading to that i have to switch them around quite often and it takes forever to lvl any of them up for export value.

Shiftry
Автор

I have two saves that have me losing large sums of coins per min while having as much as positive 50k income. What could be going wrong?

derrellwillis