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Dynamic game mechanics with Scriptable Objects in Unity! Observer pattern *light*

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In this video I show you a lightweight implementation of the observer pattern that can make your game a lot more flexible and easier to adjust.
Sometimes you need complex systems, sometimes a simplified one is enough to get the job done. I also talk about how you could implement more features from the observer pattern (and why I chose not to).
Currently available for (paid) work! Small jobs, big jobs, odd jobs. VR preferred. Contact me on discord ShackMan#8092
Sometimes you need complex systems, sometimes a simplified one is enough to get the job done. I also talk about how you could implement more features from the observer pattern (and why I chose not to).
Currently available for (paid) work! Small jobs, big jobs, odd jobs. VR preferred. Contact me on discord ShackMan#8092
Dynamic game mechanics with Scriptable Objects in Unity! Observer pattern *light*
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