Dynamic game mechanics with Scriptable Objects in Unity! Observer pattern *light*

preview_player
Показать описание
In this video I show you a lightweight implementation of the observer pattern that can make your game a lot more flexible and easier to adjust.

Sometimes you need complex systems, sometimes a simplified one is enough to get the job done. I also talk about how you could implement more features from the observer pattern (and why I chose not to).

Currently available for (paid) work! Small jobs, big jobs, odd jobs. VR preferred. Contact me on discord ShackMan#8092

Рекомендации по теме
Комментарии
Автор

Very insightful video on scriptable objects and the observer pattern being used in a complex project. Nice job!

cuznerdexter
visit shbcf.ru