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Dynamic Conversations - Legacy Devlog #23

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0:00 Showcase
1:14 How does it work?
3:27 Practical example
=== GDC Talks ===
AI-driven Dynamic Dialog through Fuzzy Pattern Matching:
Programming Context-Aware Dialogue in The Last of Us:
Do You Copy? Dialog System and Tools in Firewatch:
=== Tools I'm using ===
JetBrains Rider
Unity
Adobe Illustrator, After Effects, Premiere Pro, Audition, Photoshop
=== Music from Epidemic Sounds ===
Jo Wandrini - Puzzle Of Complexity:
Luella Gren - There Is Something about the World:
0:00 Showcase
1:14 How does it work?
3:27 Practical example
=== GDC Talks ===
AI-driven Dynamic Dialog through Fuzzy Pattern Matching:
Programming Context-Aware Dialogue in The Last of Us:
Do You Copy? Dialog System and Tools in Firewatch:
=== Tools I'm using ===
JetBrains Rider
Unity
Adobe Illustrator, After Effects, Premiere Pro, Audition, Photoshop
=== Music from Epidemic Sounds ===
Jo Wandrini - Puzzle Of Complexity:
Luella Gren - There Is Something about the World:
Dynamic Conversations - Legacy Devlog #23
Implicit Choices - Legacy Devlog #24
Next-Gen Pixel Art - Legacy Devlog #20
Interactive Cutscenes with Branching Dialogues - Legacy Devlog #7
Laying Foundations for the Dialogue System - Legacy Devlog #6
Teaching Players how to Play - Legacy Devlog #11
Bringing Foliage to Life using Physics - Legacy Devlog #9
Making the World More Interactive - Legacy Devlog #10
Dynamic Conversations
Different Kind of Pooling - Legacy Devlog #19
Ripping off Every Valve Game in the Name of Boredom - Legacy Devlog #1
Breaking Down my Architecture - Legacy Devlog #18
Game Menu and Save System - Legacy Devlog #8
Stealing Control from Players - Legacy Devlog #22
Deferred Lights - Pixel Renderer Devlog #1
Using my Poor Understanding of Linear Algebra to Control Gravity - Legacy Devlog #3
DevLog Creating Assets Pt. 4 - Dialogue System
Harnessing the Power of GPU to Draw Pixel Art Lines - Legacy Devlog #21
Pretending to Be a Concept Artist - Legacy Devlog #2
Simulating a village of AI NPCs
Game Engine Devlog 022 | Character Animation - Holding Weapon
Debating Jumping for Two Minutes Straight - Channel Update
Designing Puzzle Elements (kinda) - Legacy Devlog #13
Keeping Track of Every Speaker in the Game - Astortion Devlog #25
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