3 COMMON MISTAKES FOR ALL AGENTS - Valorant

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Big shout out to KarQ for the inspiration of this video :)

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In this video I show you 3 common mistakes for all agents in valorant. Perfect video to get some tips and tricks for all valorant agents. For more valorant tips and tricks, check out my channel!
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ATTENTION: The first phoenix tip in this video is NOW useless because you will regain your shields after patch 5.01.

ANoobInvoid
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About the phoenix tip, Riot is making it so that he won't lose the shield.

kazuto
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9:05 that flash isnt good either, you should make sure the eye is visible from the angle you are peeking. In this case, it isnt, and it wont flash the enemy. You could try flashing to the right and up for example, it will blind the enemy and then make a difficult flick from the eye to where you are!

koshkamatew
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Astra- 0:14
Neon- 0:48
Omen- 1:21
Yoru- 2:07
Fade- 2:48
Raze- 3:19
Sage-4:01
Sova-4:34
Phoenix- 5:17
Cypher- 5:48
Killjoy- 6:21
Skye- 7:11
Kay o- 7:40
Brimstone- 8:31
Reyna- 9:05
Viper- 9:29
Jett- 10:03
Breach- 10:41
Chamber-11:02

mouse
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I’m a brim main in dia 2/3 so i have some extra tips/info. Ulting and prefiring/holding gives so many free kills because they 90% of the time hold their knife out when running away. Also learn some brim ult spots on attack. Some spots are very strong for taking site and usually give decent damage or free kills (when using this try not to use it if you know the person that is playing there is chamber they can tp away and it’s kind of a waste then). For example lamps on bind and tower on fracture. The good thing about ulting these spots is they either have to run far away to get away from the ult or run out into your aim to avoid dying to the ult. Another tip with brimstone is if possible on attack try and keep your molly for post plant if you shoot your molly straight up in the sky right after the beeping of the spike has it’s first speed up it will be really hard for them to defuse. The reason for this is that the spike takes 45 seconds to explode and after the first speed up there will be only 20 seconds left until the spike explodes. When you shoot the molly straight up in the sky it takes about 7/8 seconds for it to land on the spike then it lasts for 8 seconds and then they will only have 4/5 second left which they won’t be able to defuse unless it has already been halfed. What i usually do when it looks like we are about to be overrun is. I smoke right on the spike 3/4 beeps after the spike has been planted i wait in the smoke try to survive until i hear the spike speed up ( try and still help your team but also try to survive). Then when i hear the spike speed up i stand right in the middle shoot my molly up and then try to damage the remaining defenders. The only way they will be able to defuse it is when one of them who is full hp goes on the spike and tries to defuse it right before the molly lands he will die to the molly and half it then after the molly is done someone can do the other half. Other then that there will not really be a way for them to defuse it the only other way is when you shoot your molly up and someone kills you right away and starts defusing immediately after he kills you. Sorry for the long read if someone actually reads this but have a great day 😁😁

joshua
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As a Cypher main, depending on how the enemies play, using your entire set up on one spot can win you a round. If you notice they push B every time, try to cover more flanks for one round. If they don't come you can always take back your trips and ask a teammate to smole them if they have smokes

dashi
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The cypher trip on 5:55 is meant for when you're pushing A, so it doesnt matter that you can jump over it from that side
The same goes for the first one 5:51, but the other way around

ruben
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11:10 careful on these traps cus the lurker is most probably a smoker or jett/neon they can easily smoke it off without anyone knowing
Edit: they can also destroy it and rotate back to site to create pressure

terrencemasalonga
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Fun Fact about TPs (if you didn't know)
When you TP, you will be facing the same area you were aiming in. That means, if you are TPing with Yoru, Omen, or Chamber, you should always look towards wherever you're flanking. This is also important for Chamber, who might get camped from his TP.

cursedheavy
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I used to be a Sage main, but I changed it because when playing Sage I always felt like I have no freedom. Always teammates telling me things to do like wall there, asks for heal when he is really far from me. But when I stopped listening to them and played with some freedom, I did pretty good. For example I didn't wall and my teammates yelled at me but I used my wall for defusing and when it worked, they didn't yell at me again

madao
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The cypher trips on Haven are for enemies pushing from the other side. When people are coming from A main to garden they can’t get over the trip.

And when enemies try to flank via window into garden, they can’t jump over the trip near the doorway.

It depends on where you team goes or how you want to play as cypher :)

Squaqy
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To be honest hearing your voice makes me feel like I'm on a class.
I remember watching your videos when I was starting Valorant and they helped me so much, I've improved a lot thanks to you :)

kyo
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I agree entirely with all of the Fade statements. I do want to add that from experience, you don’t need to constantly use lineups. They become so predictable after a few rounds.

totalyaj
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The first trip from haven is intended to stop people pushing out from a, and the second one is effective for stopping flanks when your team is a. Its really hard to have effective trips in haven cause theres so many ways to flank

witherdragon
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At 5:52 The traps are very dependent on the situation. The first trap is good to stop the A-Push because he can't jump from Main above. The second trap is for stopping the lurk when you push A. ^^

Flakschiff
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As a 100 hour Viper main, I’ve really started to go off from her as it’s so common to have people who heavily prioritise lineups over gameplay, and so recently I’ve started to drop all my lineup practices (I still obviously remember a few), but I’m really trying to reduce how many I do, purely because of needing to support my team in some scenarios. People really seem to try to wanna learn lineups for every agent, but sometimes it’s better to just play on site instead.

zcpezy
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0:20 actually this Astra's ult is pretend to be fast plant that do post plant execute and u need to plant in that wooden corner so you can peek from short too. The main reason this work in pro play cuz usually they make Jett to plant the spike then dash back. Meanwhile the defender need to peek outside the Astra's wall which is defender likely detected by Sova's recon/drone so its a high risk play

Twu
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5:17 not anymore, phoenix is getting buffs next patch and he will not lose his shield if he died in the ultimate anymore.

TheFllenOne
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0:10 Astra
0:50 Neon
1:21 Omen
2:08 Yoru
2:48 Fade
3:20 Raze
4:03 Sage
4:36 Sova
5:16 Phoenix
6:03 Cypher
6:24 Killjoy
7:11 Skye
7:40 Kayo
8:30 Brim
9:05 Reyna
9:38 Viper
10:05 Jett
10:41 Breach
11:03 Chamber

sj
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8:57 as a Brim main, I can tell you the reason why we put all our smokes at the start of the round.
*IT'S THE LAW*

tigr