GDevelop: How to create a fully functional analog clock

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Create a fully functional analog clock using a shape painter object in GDevelop.

Includes:
- Drawing shapes with shape painter objects (circles, lines)
- How to use the CreationID object variable (from extension: "Create multiple copies of object")
- How to use ForEach() events
- Using the "Put object around" action
- Using layers to hide objects

Demo game (including source code):

Victris Games on Twitter:

Victris Games on Discord:

#gdevelop #gamedev #indiedev
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Thank you, for showing different and creative ways to use in gdevelop

jassemshehadeh
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U remind me of flash game I used to make a clock but there can be done super fast with little codes

ebrastudios
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Hello! Thank you for this tutorial.
I was wondering: at 15:52, to draw the line from the center of the clock to the center of the HourHandTarget, would it be possible to use the same formula for both points:
Draw from to a line etc.
And we could also do the same for the initial circle:
Draw at a circle etc.
That would make the source code independent from the initial Clock size (32).

jackduthen
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Hey Victris do you have Instagram or Something where I can contact you

adi