Create Enemy AI For Your Game - With GDevelop

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We go over a number of simple game enemies, and then a couple more advanced versions that use similar mechanics to enemies in Mario and Hollow Knight. We create AI for patrolling enemies, flying enemies, and enemies that wait in place to attack the player. These tutorials are designed to teach you how to make a game in GDevelop, a no-code, open-source, free, and easy game engine.

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TimeStamps:
00:00 Most Useful Extension
00:39 Thwomps
02:42 Patrolling Enemies
04:58 Flying Enemies

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Engine Tutorial Playlists:

Beginner Tutorials:
Intermediate Tutorials:
In-Depth Tutorials:
Advanced Tutorials:
Game Mechanics:
Make Your First Game:

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Art In The Video From:

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#GDevelop #Gamedev #Tutorial #Nocode
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Amazing results, I love how it's easy to make new enemies and alter their behaviors. This gives a lot of ideas to build more video games 👀💡

FlorianRival
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Great stuff! I love that you include both basic enemy AI and more advanced strategies (which are still easy to do!).
One request: Can you make the bees say "Ya like jazz?"

VictrisGames
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Isso não é um tutorial e sim um vídeo de demonstração. É muito rápido e tem muitos detalhes ocultos. Seria muito interessante se fosse disponibilizado o Json do exemplo.🤔

paulomello
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Allright.
The Boids Movement extension is by far my favorite. I've just discovered it!!
It gave me the idea of making my main character approach the enemy to attack them.

LuniGDev
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both boss and enemies tutorial, I am truly grateful for the gift of blessing (cuz I am having hard time with enemies AI 😅)

Hey_ImEvil
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Thanks a lot!
This made me discover the Boids Movement and it just became so much easier to make things follow the player, not just enemies but power-ups as well!

Enrii
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Damn thats useful! Thanks Wesley! It solves problem with overlapping enemies too (those fishes movements looks incredible). And also with distance chek you dont have to create enemy's vision hitbox manually. Oh it so much simpler with this information!

simpleserpent
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As always this is really helpful for every level of game maker who's using GDevelop.
Please add an else function, sometimes there's one condition that I don't find intended to do, as checking if the sprite is flip or not, that something that l can use the else case to avoid redundant conditions

davidmendezmartinez
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The rectangular movement extension update changes so much things for enemy movements! Way easier to animate them

alexandre_
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Gdevelop needs an Android port it's definitely possible looking at max2d

ENSANElol
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the fact that you made a primal aspid might spark the idea for someone to make a hornet from silksong and some hollowknight silksong enemies in gdevelop, maybe ill do it, but anyway, this vid is very useful as the idea for my first ever game is a cat with a gun who protects a cardboard box from slimes, except i didnt know how to make enemy slimes, thanks!

teacupanimates
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You should post this game on gdevelop build, so that newbies can see the entire coding and follow it easily.

jason
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Wish you'd show how to properly apply the PlatformerObject to an enemy and disable the controls, that would have saved me an hour of frustration

RareFilesMusic
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Why it's so easy to implement? => Because Wesley is a great teacher and GDevelop is easy to use :)

aurel
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Hello..i try to use this inside my project but when theres 2 enemy at different places it will follow the 1st enemy movement, when 1 enemy attacking, other enemy when collide with wall didnt turn untill the 1st enemy start walk again. How i can fix this..?

corpuschaos
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This is going the be really useful for the enemies I'm making for my endless vertical shooter.

MarcosCodas
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This is amazing! Thank you for the tutorial🙏

EduardoJReyes
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Great tutorial! It's very interesting to see simple behaviors combined to make complex enemies movement.

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This is Great Tutorial what we looking for, thanks!

akbarhlubis
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lol i needed this for a hollow knight inspired metroidvania and then you come in with a hollow knight reference

Eveyevy