Getting Started IN UNREAL ENGINE 4 (Ep 3) - ADDING MATERIALS in Unreal Engine

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In this tutorial, learn how to create a level in Unreal Engine using the box brush, and how to import and apply materials to your level!

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Last week we talked a bit about adding objects to your Unreal Engine Levels – this week, we’re going to use those objects to create a very basic level, then try to apply some of the starter content materials to those objects.
To start off, we’re going to create a new level. To do this, open your project, then go up to file,”new level,” and select the template for “Default.” This will bring in the basic template containing the controller, etc.
Now what we’re going to do is we’re going to build our level using the box brush. This is a brush contained in the modes section under geometry, and the reason we’re going to use it is that it contains some settings that we can adjust using the brushes section of our details.
Go ahead and drag a box in from your modes section. Notice that when you select it, you can scroll down in the details section and adjust the size of the box using the brush settings.
Let’s go ahead and delete out our default ground plane, and set this box to 1000 x 1000 x 10
Now, let’s start creating our walls. We could either drag another box brush in, or we could click on this box, hold the “alt” key, and drag in order to make a copy. Now with this new copy, let’s adjust it so that it fits along one side of our ground, so give it a length of 1000, a thickness of 10, and a height of 200.
Now create a copy and move it along the other wall, then select those two, copy them again, then use the rotate function to rotate them 90 degrees.
One other function that you might find useful is that you can tap the end key to snap your walls down to whatever surface is beneath them, so if you end up adjusting your walls, you can lift them up in the air, then move them where you want them, then snap them back down.
Now we have a very basic level that we’ve created. Now let’s add some materials to it.
For now, we’re going to use the content starter pack that comes with Unreal Engine – this is very useful and contains a fair number of textures and other objects you might find useful.
The best way to find this is to go down to your content browser, go to “add new,” and go over to the button for “Content Packs,” and find the “Starter content” pack.
Go ahead and click “Add to project.”

You can then drag those materials onto different faces within Unreal Engine!
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Three years later and still helpful thank you man!😄

daltinuh
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So applying material this way will create blueprints for them as well ??

phoenixcreations
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Does Unreal Engine have a way to give a group of pieces the same materials?

mengfangxing
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This channel chanced from very nice, helpful channel to the MOST helpful, fantastic channel
Thanks

MahmoodMuhenned
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I have some materials from Quixel, howver when I apply it to a bsp box brush nothing appears (only one material actually applies itself). Although the materials do work on meshes, do you know why this happens?

stryker
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I ve no idea why I set all texture in skp but it cannot show all texture in unreal ?? It seems some texture always missed or lost the file path ?? I don't know ...

GZXFL
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Hey Justin ! I would like to learn more about sketchup vray rendered and post production on photoshop to make it a final exterior perspective rendering, is it possible to have a video on this? thank you so much !!

gohzhenyi
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so it means I can download more material ball and import to unreal ??

GZXFL
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if i bring architecture design from max or revit into this can l add materials into them like this just drag and drop or it cant be i need to unwrap everything hope you answer bro, or the question is can i add materials into an object without unwrap inside enreal engine?

Ali_A_Art
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Thank you for this tutorial sir! Could you make a tutorial of character animation in unreal engine, for example sprinting, crouching, walking etc please 🙏🏻🙏🏻 Im getting a lot of troubles with that :(

jamesmccracken
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Brother please make more tutorials for unreal engine for sketch up thank you 😊

ivanderzehrfeld
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I appreciate that you cover a little different content than other beginning videos. I am struggling with trying to make my sketchup model look good in URE. It would be good to know how to replace all of a material with a different material, how to make materials that have come in with datasmith into URE materials instead of textures and where to get better materials for URE.

My SKU materials appear as URE materials only on the outliner details window I cant find them in the content browser only as textures. I am very new to URE and wanting to use it for work and I am having a hard time streamlining learning usable information in URE. I am glad to see your starting tutorials on URE.

(for those who may not know)
URE-Unreal Engine
SKU- Sketchup

Whateverhasbeenmynameforyears
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A lighting overview would be nice also.

Whateverhasbeenmynameforyears