Getting Started IN UNREAL ENGINE 4 (Ep 1) - CREATING YOUR FIRST LEVEL

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In this getting started tutorial for Unreal Engine 4, learn how to create your first project in Unreal Engine!

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Getting Started with Unreal Engine –
Setting up and organizing a project
One thing that’s going to be really important when working with Unreal Engine is keeping your files organized so that you know where to find everything. Unreal Engine will create a folder in your My Documents folder for all of your Unreal Projects, so that’s definitely an option.
You can also right click and select the “Show in Explorer” function to see where your files are.
When you first create a project in Unreal Engine, you’ll be given a couple options. The first is the kind of template you’re going to use. Basically, these templates will import different kinds of controllers and other features based on what you select. Generally speaking, these seem to affect more the type of navigation and controller within your projects.
If you’re looking for a more simple, easy to use experience, load one of the Unreal Studio files. These are designed to be a bit simpler, and don’t really require as much programming knowledge.
Notice there are two options – a blank file, and a file that’s designed more for product viewing, etc. The product viewer has some controllers and other things and is a good starting point for an architectural project.
There are a couple definitions to go over really quick. The “Project” is the file you create that contains everything else – it contains all the content and code within your “game” needed to make it run.
Within the project, you have different level – these basically contain the different scenes and objects that the player or user will experience within your project. You can have multiple levels, though it’s likely that if you’re creating architectural visualizations, you’ll probably only have one level in your project files.
The objects or items contained within levels are known as actors – anything you place in your level, from a house model, to different lights, etc will be known as an actor.
Down below, you can set where your project file will be located.
Go ahead and select a blank template and create a project. This may take a little while.
Now, let’s take a look at the different windows contained in the Unreal Engine Level Editor. This may look a bit different depending on your settings, but this is the area where you will do all your editing of your different objects within Unreal Engine.
1. Tab and Menu bar
This section allows you both to access your menu bar, as well as tabs for any different levels you’re working on within Unreal.
2. Toolbar
The toolbar contains commands designed to allow you access to various tools. Notable within this toolbar is the ability to live play your level, import Datasmith files from an external program, and more!
3. Modes
The modes section contains a series of tools that you can use to add different objects to your level.
4. Content Browser
The content browser is where you can manage all of your different assets within Unreal Engine. You can see file locations, folders, etc – basically what’s in your content browser is going to correspond with what’s in your project file.
5. Viewports
Your viewport section is where you can see the current level that you’re working with. Note that you can turn multiple viewports on at once within Unreal Engine. Note that there are a ton of different camera filters, etc contained in this section. You can fly around in this section using the WASD keys.
6. World Outliner
The world outliner is very similar to the outliner tab within SketchUp – it allows you to see the different objects contained within your model, as well as allowing you to quickly select them to change their properties.
7. Details
The details section contains information about the object currently selected in your viewport.
In the next video, we’ll go through adding some different objects to our model.
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Bro you are the star that can take us far in our careers, not kidding bro. I've seen many tutorials where people brag more about how-much-they-Know the software and show off their so called "pro" skills. Assholes. On the other hand YOU give slow and steady explanation and make sure we learn every thing from basics step by step. You teach us like we are 6th grade children that need special care and attention. And it works out so well. Thanks man.

sujitsingh
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Hi Justin, can I just say, YOU ARE Your content is always so helpful and you make it so easy for one to learn a software within a limited amount of time. I appreciate all your hard work in this tuts. Thanks a lot ey.

gloryarianajenesse
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I’ve just found out that there’s a way to export SU to UE4 and I’m looking forward to seeing how to make interactive interior walkin.
Keep up your great job, Justin!

renatagay
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Hi! this content and the way you explained is great for us beginners, thanks a lot

eecgcanalescuelaexperiment
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It is what I was looking for, good begining, Ty so much it helped me getting out of that confusing menu

axolniz
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i like the way you give time for tutoring about things, hope other videos will be as good as this one!

VoronakMartin
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Thanks this really helped me getting started with Unreal engine 4! I guess you can say this tutorial was Unreal! 4real tho!

gamedevdginger
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Do you recommend any tutorials for like using blueprints and stuff?

t_gaming
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hey just got the engine bout to start on my long list of tutorial videos and your my 1st video!!!!

RomeoVideos
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hiii... will further tutorials help in architectural projects too... have seen the 1st ep. but wanted to know as i move

salemmulla
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Thanks Justin. In your other video I saw that there was a lighting option when you imported the model from Sketchup. Does this bring V-Ray lights in?

Dogstar
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Hi Justin, can you please do a video for "vray for unreal", showing us the workflow how you can build and alter material in vray for sketchup, and then bring the entire scene(ready for render) in Unreal engine using vray for unreal? this then changes the render into a real time model for vr? many thanks

xxTonie
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I got stopped by captacha on thier site which incredibly difficult to solve.. so this gave on that step.

hydrozyk
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you need after what you started to rebuild lighting shaders i figured that out on own

chronosschiron
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Is it still necessary to download all the UE4 C++ source files from git hub - im having trouble finding the version for 4.24

thomasabramson
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Is it possible to create a ring shaped map. Like the city in Elysium movie.

fabianoperes
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too bad i dont have the unreal engine tab... guess i continue my search to find this "easy way" to make a level everyone claims is possible.

coyote
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😎😎😎

AWESOME. THANK YOU!!

TIGHT, TIGHT, TIGHT, TIGHT (TUCO TIGHT from breaking bad)

mae