Realtime Unity VFX Tutorial: The 3 Core Elements You NEED To Know

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While there are a ton of VFX tutorials out there, not many break down the actual steps and concepts involved in the creation process of creating a great effect from start to finish. Not only that, but the core principles are often never explained. How do we create realtime VFX with feeling? Emotion? Weight?

In this breakdown/tutorial, Nicolas demonstrates how he implements the core concepts of VFX to recreate the Witcher's Igni Sign effect, a very popular spell from the game.

Not only will Nicolas breakdown his concepting phase, he'll also share the technical stages as well, sharing exactly how he created his effect, and the steps you need to take in the future when creating your own realtime VFX.

Nicolas is a wonderful VFX artist, so I'd recommend checking out more of his work on his Artstation:

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For ANYONE struggling with texturing in Substance Painter, I've got your back <3 Transform your Substance Painter texturing skills with HUNDREDS of professional-level assets, and hours of high quality tutorials in the 3D Coloring Book🎉

StylizedStation
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I loved the step by step visual breakdown of each of the parts of the shader. It was very helpful to conceptualize the process easier. Keep up the great work!

erz
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Amazing tutorial! would love to see a full explanation while he shows it in Unity. basicly a more indepth tutorial that would be awesome!

noreason
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"A french game art student"
Yeah, I noticed. Great vid' o/

Gronalak
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Outstanding quality of presentation! There are tons of vfx tutorials out there but this one is a real gem.

huynhdonghai
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Amazing breakdown, loved your presentation style, could see some influences from Simon and Jason, but you got your own thing going, looking forward to seeing more of your work in the future!

lostmoonman
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Best vfx tutorial i've seen, what a breeze to see a tutorial using Amplify and not Shader Graph

xyntia_
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This Tut was really good. i stopped searching for specific tutorials because i wanted to know the whole process. Guess i now need to improve my UV knowledge/skillbase xD

jasic
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nice breakdown video! looking forward to more breakdown video like this!

xcrimson
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This is incredibly useful. Thank you so much.

mittensandsnowdrop
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For anybody that wants to be dive into vfx you DONT need to know any maths, an eye for art and what looks right is more important.

stevealt
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This is very beautiful, pleasant and useful tutorial, great job!

BatonyRobson
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This is brilliant and the work you put into the presentation is very much appreciated!!! Thank you.

jaimemedina
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Excellent tutorial, simple, rich in information and amazingly stylised. Thank you for sharing your knowledge.

guiarcas
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i love it. thank you so much for tutorial

CartoonVFXX
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Merci beaucoup! Un tuto très riche et clair.

maabed
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Hi, Can you explain node shader in 5:15. Thank you!

thanhluongcong
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Oh man i discover your channel today ... i love it your content

Sebas-nvwh
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This is awesome! But how do one actually assemble it all together in unity to make it spawn at the correct times. I would love to see the work being done in engine. I never know how to actually implement it.

PedroRamos-bbrq
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would you please talk more about the after math? I really like to know how is the setup for the enemy effect? is it another shader already deactivated on enemy waiting to be active or is it applies during runtime. I am looking at it from the MOBA game effects point of view though where every enemy could be in different pools like stunned effect, frozen effect, detained effect, etc...

Rubidev