The Division 3: Exciting Development News!

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We already knew that The Division 3 was going to start development once they had finished with Star Wars Outlaws. With Star Wars Outlaws now released we were waiting for the next communication and it never took long! Today Massive put a job advertisement out for the team that will be working on The Division 3! This all but confirms that things are getting moving. Let me know what your perfect sequel would look like to you!

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7 years and suddenly I happily find out about this, I knew that Ubisoft would not forget the best IP!

UloxLv
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I want to see viability in all build trees as we see a heavy dominance in AR weapon builds currently in D2.

Maybe give the weapon types attributes that are different such as LMGs and shotguns all have a bleed DoT, rifles/snipers are kings of armor piercing, and SMGs and ARs being crit monsters. Make it so that different situations call upon different builds to handle problems.

I feel that in this scenario, gear sets/brands that cater toward certain weapons should have a priority: utility, damage, or survivability.

The specializations in this case would then be your build basis: weapon-based, skill-based, or tank.

Since the game has a lot of people supposedly involved in the story, i would like to have more gameplay elements involving them that will benefit the player as well. Example: helping a character like Odesa defend her community from a large-scale attack and helping supply her people will grant you special resources that you can use to boost your character temporarily, like in preparation for a raid, legendary, incursion, or high-level pvp. For the pvp side of this, there would have to be a checks and balances system so that certain buffs are not clear winners.

tierfiel
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If there was a dedicated team full time working on this with constant good updates and content I would be will be pay a subscription service... That's how much I believe how huge and great this game would be

abcdefg
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They could bring ults back where each specialisation gets its own ult. That would be cool. Counting down the days already 😄

nathanevans
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They own the market for survival mode, let’s take it out of the park now!
Yes, mash everything from Div1 and Div 2, make sure NO BUGS! And disconnects
Do it right, a finished polished game before release, like the old ways!

thediligentmedic
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Bring back my lightweight M4 and LVOA-c AR... Don't put it in rifles...

nickpic
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Div 2 gave some attention to dogs in the game. I'd like to see a pet dog as a skill that you can grow throughout the game. With armour, weapon attachments, etc. A decoy like Nix

jinnobii
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I hope the builds are more like Division 1. It really felt like you could be the jack of all trades type of builds

rmsangel
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They should be able to do dynamic seasons (weather), since it's coming to Assassin's Creed Shadows. Not done with the same engine, but I see no reason the latest Snowdrop couldn't compete.
I started with Division 2, then played some Div 1, and I think what makes the difference is... the sound. Div 1 was, in my opinion, much better in terms of sound (explosions, snow etc) so I hope they don't neglect that aspect.
Where? I agree it will probably remain in the US, and there are many choices, such as San Francisco (my fav), Chicago, New Orleans, etc. Some DLCs - it would be major dev work, so it would make sense for these to be paid extensions - where we get to go to other countries would be awesome (London, Paris, Rome, Berlin, Tokyo, Rio... )
For the game itself, I'm excited to see what they'll be coming up with, but raids, incursions, survival, and countdown would be welcome.

docevil
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There will be no Division 3. Ubisoft will be lucky to exist in another year.

TheBigBlueMarble
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Div3 will be perfect if I can still do pewpew to bad guys :D

RobbyPickert
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It's crazy ... but it is proven that if they only cater to the PVE player... the game doesn't do well inbetween updates. The PVP players keep the game going in between updates. So they really need to get the mechanics of the darkzone back. However with them letting Redstorm go... that probably won't be a priority to them. Will be interesting to see what they plan on doing

Totesmcgotes
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This game would be amazing if hit ratio was like goldeneye or wildlands. That point idea would have made a great boardgames or at least optional.

vango
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I have my reserves about this, but ideally they need to work on adopting the elements of what worked well in Div 1 and Div 2.
This is what I wish for Div 3:
Classes - Ideally I would to see different classes using specific weapons and skills.
No Synergy - I honestly dont like this system because I felt it doesnt balance well with mixing and matching specific gear.
Guns - the power of these should not be based per bullet but have different bullet types to affect its use, i.e. one type speciallises in armor dmg, one for more dmg on mechs etc. They should put less of these, not more, for easier filtering and junk cleaning. I would like these to be a category per tier rariety rather than as a group rariety.
Mod library - We have the mods recorded and keep the domininent ones of the same type and auto scrap inferior versions. Nuff said about this.

There much more but thats my main wish.

davoap
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oh man if the same developers that worked on SWOL is going to be developing D3, we are screwed.

chakraguru
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Rock can you please set up and event to help with the flawless commendation in Descent, thanks

Tapamoy
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Yeah, maybe we'll get to play it in 2029! No excitement until we see the gameplay really.

KlassiusK
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I saw on the division mobile trailer a shot of activated SHD cities and it could possibly give us an idea for next game

Sloppenheimer
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Honestly, I’d like 2 separate dark zones. Or 2 types, one for PvP, one for PvP. For PvP you’re obv going against other players and their builds, but for a PvE only version, just make the NPC’s harder, add bosses, whatever the strongest Elites are. I like the idea of it, but I dont feel like grinding to make a build just so I can go grind and fight other players. Or make the DZ PvP with base stats only so it’s more skill based rather than who has different gear sets.

Ive had a few friends try Division and because they were newer and how the PvP is, they literally quit the game and wont play with me anymore. They liked the idea, but hated how toxic other players were and it killed the game entirely for them, so now I’ve been playing only solo for years.

-whiskey-
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I just need 1 thing for division 3- and that's please make the game run well. I don't mind little bugs here and there but please, if they're going to implement the cover system, can we make it make sense? Entire walls can't be used as cover. Some portions of walls don't count as cover but other spots do. Randomly the agent can't swing around an object while in cover because the corner isn't coded correctly or most egregiously, you can move along a wall one way but not the other? The randomly getting tripped up on differences in height with the floor structure. Small ledges being impassable until I hit the vault button even though no prompt to hit the vault button ever appears. It's confusing just navigating the terrain and they did this with Ghost Recon too. Just please learn how to make terrain work smoothly, every other game I've every played has solved this issue.

Shademastermcc