FASTER CYCLES | Blender.Today LIVE #146

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Surprise live!

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BlenderToday Links:

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Pablo Vazquez Links:

#BlenderToday #b3d

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About camera improvements:
I did make a right click select a while ago, that such things as color management, motion blur, exposure... Basically ISO/aperture/Shutter speed should all be camera settings, not render settings.
It's really annoying that when you switch cameras and the other view is too dark, you have to compensate with render settings manually...

pauliusmscichauskas
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Wow, already new improvements? I'm surprised at how quickly blender evolves. Thank you for keeping us updated on the new features!

charlesweaver
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All this persistent data stuff is amazing! It’s exactly what I need for the project I’m working on right now. Building takes way too long right now due to lots of nodes and modifiers, so hopefully this will speed it up a lot.

EtanChamare
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I love your attitude Pablo, you're the best and most smiled community manager across whole Open Source space. I wish I could work with someone like you :)
Also - "lockdown" at the end - was the sadest conclusion ever heard....

domi_dreams
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Thanks for the mention of our proposal / patch for the Bone Axis Display position!

jeremybot
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For those wondering as much as I did, the outro song is Guile's Theme by Yoko Shimomura, Isao Abe and Syn Nishigaki from Hyper Street Fighter II Anniversary Edition.

sanjacobs
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Yay! applying modifiers with hover back!
Also missed it much.

New direction arealights good. And yes, ATM works properly without dimming light.

bzikarius
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I agree that the camera is very left behind. It would be awesome if you could use shaders to create a 'lens material' of some type. That would let you move most of the things that you are now forced to do in the compositor. For instance, you could attach dust or dirt to the camera object itself, rather than having to overlay dust in the compositor.

charlesweaver
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Area lights got spread setting? awesome! What I don't like, from the screenshot, is that the more you pinch the light, the darker it gets, instead of brighter, more focused to a smaller area. I think that would've been more intuitive.
Though, I always wanted such a setting for mesh lights. Would be nice if I could use a plane as a mesh light, that makes beam of parallel light in the direction of the normal if spread is set at 90 degrees.
Also, i was disappointed that spotlights were actually impossible with mesh lights...

pauliusmscichauskas
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cycles getting love deserves a thumbs up right away :)

stillfree
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Yesss, "fixed" camera tab would be great and put all the camera related stuff there, it's a bit scattered right now.
And short feature videos would be appreciated as well, if u got the time ofc ^^

The_JCM
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Lock camera UI has been added and it is MAGNIFICENT!!! Please also add render button there! 26:44 goldn rule, but only way ur reaching fn and F12 is with 12 inch figures lol.

nathanwondrak
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I wish they would add to cycles a Light Mix feature such as Corona or Light Group like e - Cycles so that we can adjust the lighting even after the end of the rendering.

خالدالنويصري
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About shorter videos highlighting new features.
Perhaps you can just cut them out from the longer stream and post separately.
Thanks for all the great work blender foundation is doing.

Aptass
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Thank you for adding the music in the description :)

lucashaymaker
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18:00 Lock camera to view is too tucked away, could have a button for that next to navigation UI or in the outliner which are both more relevant.

nw
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Thanks again for al the great info. I've been wishing for a permanent camera button to access settings quickly as well. Please make that happen if you can.

LincolnWorld
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blender today keeps me alive, theres no other video series i wait for as much as this

alexmehler
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Siii, "Muy Confusing!! " i agree!! jajajajajajajajaj 25:28 <- - - - XD!!

LeonErrante
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As always awesome stuff comes weekly, well done blender team. 👏 One thing bother me, how is possible one guy to develop E-Cycle which is more then 2x faster then Cycle in master? What he did that you guys can't? It's really hard to believe that he is "better" developer who find way to improve it by 200% then whole blender dev team. Will appreciate if someone explain this to me. To be clear, I'm not complaining to master Cycle I just wonder what's the catch.

manojlogulic