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OpenGL Water Tutorial 1: Introduction
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Tutorial series about programming 3D water using OpenGL!
Introduction video to the series!
Common Problems:
-If the edges of the water quad look a bit jagged (especially when you zoom out with the camera) then you may have a problem with the precision of the depth buffer. This can be fixed by increasing the NEAR_PLANE value of your projection matrix in the MasterRenderer, or by changing "new PixelFormat()" to "new PixelFormat().withDepthBits(24)" when creating the display.
End of video music- Kai Engel, "Waking Stars":
Introduction video to the series!
Common Problems:
-If the edges of the water quad look a bit jagged (especially when you zoom out with the camera) then you may have a problem with the precision of the depth buffer. This can be fixed by increasing the NEAR_PLANE value of your projection matrix in the MasterRenderer, or by changing "new PixelFormat()" to "new PixelFormat().withDepthBits(24)" when creating the display.
End of video music- Kai Engel, "Waking Stars":
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