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Unity 2018 - Game VFX - 10 Performance Improvements Tips
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Unity Game Effects - Performance, Improvements and Optimization Tips
This video shows you how you can improve the performance of your game effects, by giving you 10 tips and tricks that I've gathered along the way.
We talk about destroying your vfx, triangles and meshes, sprite sheets or texture atlas, render settings, draw calls, batching and other key concepts.
Here's the timeline:
1. Destroy your VFX as soon as possible: 0:20
2. How many times your VFX appears simultaneously matters: 1:27
3. Amount of Triangles per VFX: 2:12
4. Reduce the amount of materials, reduce the draw calls: 3:23
5. Use Sprite Sheets / Texture Atlas: 4:50
6. Make sure your Sprite Sheets are not above 4096 x 4096: 6:18
7. The Renderer Settings of the Particle Systems should be equal: 6:46
8. Your VFX is ready for batching: 7:30
9. Some modules will cancel Automatic Culling: 9:10
10. Avoid using "Application Framerate = -1": 10:34
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VFX Packages:
VFX Graph Tutorials:
Shader Graph Tutorials:
Other VFX Tutorials:
Enjoy and feel free to ask any questions you may have, i'll answer as quickly as possible. And don't forget to like and subscribe. Thank you!
Unity Game VFX Performance Tips
Unity Game Effects Improvements
Unity Effects #Optimization
Game Effects in Unity
Unity #Performance
Game Effects
Unity Tips
#VFX
This video shows you how you can improve the performance of your game effects, by giving you 10 tips and tricks that I've gathered along the way.
We talk about destroying your vfx, triangles and meshes, sprite sheets or texture atlas, render settings, draw calls, batching and other key concepts.
Here's the timeline:
1. Destroy your VFX as soon as possible: 0:20
2. How many times your VFX appears simultaneously matters: 1:27
3. Amount of Triangles per VFX: 2:12
4. Reduce the amount of materials, reduce the draw calls: 3:23
5. Use Sprite Sheets / Texture Atlas: 4:50
6. Make sure your Sprite Sheets are not above 4096 x 4096: 6:18
7. The Renderer Settings of the Particle Systems should be equal: 6:46
8. Your VFX is ready for batching: 7:30
9. Some modules will cancel Automatic Culling: 9:10
10. Avoid using "Application Framerate = -1": 10:34
----------------------------------------------------------------------
----------------------------------------------------------------------
VFX Packages:
VFX Graph Tutorials:
Shader Graph Tutorials:
Other VFX Tutorials:
Enjoy and feel free to ask any questions you may have, i'll answer as quickly as possible. And don't forget to like and subscribe. Thank you!
Unity Game VFX Performance Tips
Unity Game Effects Improvements
Unity Effects #Optimization
Game Effects in Unity
Unity #Performance
Game Effects
Unity Tips
#VFX
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