Unity 2018 - Game VFX - Shatter / Destroy / Explode Objects Tutorial

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This video shows you how you can shatter and destroy any object in Unity with the help of Blender, which is free. We also see how to create some explosion effects to make it look even cooler. Finally we code the explosions and the shatter effect.

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Enjoy and feel free to ask any questions you may have, I'll answer as quickly as possible. And don't forget to like and subscribe. Thank you!

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Wow! This is one of the best tutorials that I've seen.

coolsachin
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Gabriel, you tutorials are among the best Unity tutorials I've watched, and I've watched many. Straightforward with a perfect amount of explanation. Very easy to follow and apply to my project. I Subscribed here and signed up on Patreon and I am about to take a look at some of the cool stuff you have in the Asset Store. I look forward to seeing your game.

BillRehbock
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I used dino fracture a unity asset that I got in a bundle that creates the fracture or slices as wish right in unity, and used this script from this tutorial to explode it. Very nice. Thanks!

jeremyb
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Does seem to be an issue if using low poly complex shapes (i.e. Suzanne Head) and when shading is set to "Smooth". One Trick I got to work was when applying the Solidify modifier is to set the Thikness to 0.001 and turn off "Fill Rim". This will give you a double sided object to avoid backface culling issues and nobody is going to notice a 0.001 gap in your objects especially when your using it in an explosion. If you still get a distorted mesh when applying the solidify modifier, try add a "Sub Surface modifier" before fracturing so it won't lose it's shape/definition.

glenmcgregor
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Congrats by this video!! Clear, simple and efficient explanation. Keep working this way. You have one more subscriber.

rafarodriguez
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You have really good tutorials, i like the effects.

bradm
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you have really good knowledge in VFX - I really like your videos :)

siddharthtrivedi
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Hi, I cant find the cell fracture button in blender. I toggles Object and Edit mode, still not visible. Anyone else having this issue?

zeal
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Pretty nice effect! Thanks!
Could you make a video on a shockwave effect which is transparent but distorts the things behind it?
Thanks!

CouchFerretmakesGames
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you do ot have to select each piece to separate it, just press P and choose separate by loose parts

Dmytro
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Amazing!!! Love your fx tutorials, all of them!!! 😍😍😍😍😍😍😍

rishabhlaheja
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5:30 if you don't want to have thickness you can fix it in unity by just using a double sided material, I personally don't like having this type of object paper thin.

Sparrow
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When I import shattered FBX into Unity all of the sub meshes have the same transform coordinates. Model looks correct, but ExplosionForce sends all the shards in the same direction as they all have the same position. What am I missing?

emmettbowlz
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Great video! Could you perhaps explain how to simulate the explosion in Blender and bake it out as an animation to be used in Unity? Should be much more perfomant and scalable, but I haven't been able to figure it out yet...

Kangaxxify
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How would we apply this to an already existing collider script that had certain parameters already set? I.e. the Tank tutorial in Unity? I've put the building in and have them being destroy on play, and the physics work well, but I need for them to be destroyed once my "shell" hit it....?

snoopyfix
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I turned on YouTube to look for explosion tutorial and this was on my homepage's first row

ferdowsurasif
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The Links no longer work, is there any way to still achieve this? I have fumbled around with Blender's cell Fracture add on but I cannot figure a way to fracture only the the face. Any help is appreciated!

Foolishmanonhill
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Blender keeps crashing at different points when doing this. Also, when I "Convert to Objects, " the object goes from rigid adges and defined to smooth and rounded edges?


UPDATE: I fixed the smoothing issue. Push "A" to select all objects, then push the "Flat" button in the Shading tools to give it the rigid look as it once had. Still can't stop the crashing though.

snoopyfix
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Thx, for your time sir, i have problem, when i click mouse in game, console write me this error:
NullReferenceException: Object reference not set to an instance of an object
() (at
ActivationExplode.Update () (at

radimholub
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Great tutorial, I have one issue, I used your tutorial to make a moving sphere blow up upon impact with an object, but, there is a slight delay before it blows, like a half second of so . . can you tell me why this is happening?? Or point me in the right direction? Thanks.

iangraham