OFFICIAL Unity Multiplayer Sample How it Works (Galactic Kittens Unity Tutorial)

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💬 Unity has an excellent simple Multiplayer sample called Galactic Kittens.
It's a basic example with a fully working Multiplayer game using Netcode for Game Objects.
This involves synchronizing Shooting, Player Spawning, Power Ups, Character Selection, Boss Fight, etc.
Here let's do a deep dive to study how this sample works to learn how to make Multiplayer games.
The reason why I researched this sample is to prepare for my upcoming free multiplayer course, I'm hard at work on it and hopefully should be out within 2 weeks.
You can download the complete working sample for free and inspect it for yourself.

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If you have any questions post them in the comments and I'll do my best to answer them.

See you next time!

#unitytutorial #unity3d #multiplayer #gamedev

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I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#.

I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.

I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users

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🔴 RELATED VIDEOS 🔴

👍 Learn to make awesome games step-by-step from start to finish.

CodeMonkeyUnity
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Since you said this vid is sponsor by Unity, i''ll say thank Unity for appointing the right person to deliver this content.

bluzenkk
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As someone who went through your free course as a refresher, I would love to see you cover converting all the code from that to use DOTS, even if it's just the singleplayer version of the game. It's a simple enough game but touches on a lot of different things.

caseyclayton
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Looking forward to the multiplayer course
Half way through the KitchenChaos course, I've been doing at least an hour a day.
Thank you so much for the courses. Even though I have some experience in unity I'm still learning new things with your courses.

Dertro
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thank you for taking your time to go trough it and thanks to unity for sponsoring your time, i hope they do that for the big boss roam one also :D

Hazzel
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I still haven't finished the kitchen chaos, but i can't wait for the multiplayer course

XAHAK
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Oh my dear, networking in games is scary, would love to watch your FREE upcoming course, I know I learn a lot as I learnt from your single player course, Kitchen Chaos.

THANK YOU AGAIN.

mehdikovic
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This is like a mini spoiler for the second part of the free course you are making :) I am really looking forward to that!

NachitenRemix
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only 2 more weeks until the multiplayer part of the Course!? I have been so busy with work that i have not even started the first part! Thank you for all the work you do for us. I appreciate it a lot!.

theashbot
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Thanks for covering Galactic Kittens, I've not gotten around to downloading it and it looks well put together all things considered. As you're creating a multiplayer course something to be aware of in the upcoming NGO 1.3 the handling of network prefabs has changed and may prove confusing at least to start with. It might be worth checking out the develop branch if you want to be prepared for it.

ezoray
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Launch your cooking game in phone it may get famous because of fun gameplay it may get more famous when you add the multiplayer.

kunj
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This is great! I also appreciate you going thru the code and explaining it.

TheJohndward
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Is this the course? Oh it's not, got me excited 😂😂. I didn't even know unity released this sample, thank you

forbiddenbox
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another well explained video as always!

kushpacsmike
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I want to play this on android phone. Please help me to change it to control using joystick. Thanks in advance. You really help a lot of people to understand netcode. thanks

christopherdeguzmaniii
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I always think these examples from unity are annoyingly overengineered, your video will absolutely help people with this. 👍

Nuwn
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very much looking forward to your Steam release of the survival game.

ChristopherCricketWallace
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Thank you for what you do I haven been going through your turn based course and loving it but i was wondering about procedural gen a grid map. I've been having a difficult time with that and would love your insight on it. Thank you for all your work!

johnryall
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You should make a tutorial on co-op LOCAL multiplayer. With a decent character selection, UI for each player that only is visible when a player is loaded in etc. I can't find this anywhere!!! I can only find tutorials using the input managers where you spawn a player object. But I dont want to do that!

RomekjeG
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Maybe you address this I’m commenting as I’m watching but around three minutes and 45 seconds there’s an interesting effect where the laser beams on the host all impact the boss but on the client they seem like they’re destroyed early. I’m assuming this is some kind of synchronization thing where the command to destroy the laser game object is coming in before the position synchronization has caught up with the host does that sound right?

ItsDan