Glass material with Lumen in Unreal Engine 5.3 | TUTORIAL

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Hello and happy new year. Welcome back to my first tutorial for this year. Found the best glass material for lumen, so let me know your thoughts down below. See you next time.

Archviz scene:

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My gaming channel:
@nightbuzzer

Chapters:
00:00 - Intro
00:26 - Create the material
04:55 - Translucency settings
05:44 - Outro

#unrealengine #unrealengine5 #render #rendering #3d #glass #archviz
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Really nice settings. Glass is perhaps the material I have the most problems with in Lumen.

aldoromo
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your right, should be good practice, humbled by your expertise!

cookieplays
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Thanks for sharing. I always thought that the effect of UE5’s glass material under ray tracing was a bug.

designhu
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Hey man, thanks for this valuable video. Like many others, I'm struggling to create a translucent curtain, and there aren't any good YouTube videos with results for Lumen

moroalou
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Very good pice of advice, I love Lumen but I thought that it would be easier to use, but nothing in UE is easy to use. There are always tone of stuff to set up before it will work in real time right. No one click solution.
It would be great to see more of Lumen stuff from setting up common materials like bricks, walls, wood, steel to more advanced Post Processing volume and light specialty. It’s not so easy to get lighting right in Lumen.

KRUChY_
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Hello. Excellent video. I wanted to ask why when I am setting "translucency" " lighting mode" surface translucency volume, the test sphere does not change from being a black sphere to an object with reflections as seen in your video. I ask this because if I keep moving forward and the sphere no longer shows the appearance of your video and then when I apply it and change the post process from raster to ray tracing it looks as if it had its own lighting or something similar but far from your result made at the bottom of the letter. What am I not considering? greetings

emarinm
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Followed your tutorial, but even though I am interior it seems to be reflecting my skylight? instead of the surrounding environment? Thoughts? I am in 5.3 - UPDATE: I read through all the comments and found your response that turning off the option "affect raytracing" in the SKYLIGHT fixes it =)

tayayoung
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this is great! Do you know how this affects performance in comparance to the rasterized type of translucency?

SuadKapetanovic
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Awesome content 😊 btw any tips on where do you get good quality assets for interiors ?

yugi
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Hi, I'm new to UE5.3.2. Imported my skeletal mesh. The scene consist only the mesh and few rect light. But the shadow doesn't look very good. It looks like starecase/ low resolution. Could you help me fix it?
Thanks

kuntalbiswas
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Awesome! Thank u so much ^^ I noticed though that if i set translucency type to Ray tracing the object material turns into a glitchy grey. Am i missing something? Using UE 5.3 with a rtx 2080Ti.
Also quick question: if i get a translucency map (from Substance Painter) would i have to connect it to the Refraction connector of the material node? Thanks for any help you could give :)

da_drood-digitalart
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Can you try a Crystal Tutorial with nvrtx caustics branch?

RVNverse
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Hi there, awesome vid you have there. Since 5.3 I don't seem to be able to have additive materials to have reflections. Do you know why is that?

ivomollov
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Any chance to get caustics for the glass shader?

seancollett
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hey, do you see the shape of your lights in the reflections if the size of a rectangle light is small, lets say 10 x 10 ? it feels very weird that i see a rectangle box. how do i fix that?

RealityRenderStudio
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hi, could you recreate this scene with light setup, settings etc? it is looking shockingly good. i got the same interior and my final effect doesnt even look half that good. thanks for great tutorials!

mechuxxxxxx
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Not sure what I'm doing wrong but I applied this material to a flat piece of facade/window glass and I can't see shadows being cast through the glass. Followed every setting. I tried with thickness to glass and no thickness to glass. It also refracts incorrectly and heavily distorts when standing very close to the glass panel with a glancing view across the glass

Any help would be appreciated

tommyg
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excellent! a question, how are you lighting the scene? When illuminated with an HDRI backdrop, the glass takes on the reflection of the sky even if it is in a closed room. You know why?

renderfactoryrf
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Hey, I followed your steps, but I see all the polygons from the model that i have that switch to super low res when I apply the translucent mateirial... why is that happening?

marcesmack
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My glass material is black in the preview window, using UE5.4.1, any idea how to solve this?

mohannadhaikal