Unreal Engine 5 realistic windshield glass reflections with ray tracing translucency settings

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Note: in UE4 you'll also need to uncheck the second refraction box in ray traced translucency settings

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You are the first person that actually solved my glass issues with UE5 and Lumen. Thank you very much!!

xavim
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Perfect tutorial, straight to the point. the awesome chill music is the cherry on top

loustewart
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Looks great!! Does your windshield mesh have thickness? Or it’s just a single face geo panel?

VISDE
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Did exactly as you did, but whenever I turn on ray traced translucency all glass materials get completely blown out into an emissive mess, any ideas?

dankolevente
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hi I cant seem to translucency to work. Objects just show the checker pattern when i apply a basic material, and not translucent at all. I set the project settings as per your suggestion. Can you help pls?

thhm
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the glass color is black even though i have a skylight

iSuperMjood
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Does those settings affect Pathtracing too?

IRONFRIDGE