The correct way to use Lumen Emissive Light UE5 Beginner Tutorial | DesignwithDan

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music: "Jonny Easton - Purpose" is under a Creative Commons (CC BY-NC-SA 3.0) license

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Hi.
I wanted to leave a comment, because this video helped me after 8 hours of research to FINALLY solve my problem. Let me explain.
Apart from the subject covered in the video on the display distance of emissives, this video solved another problem for me not mentioned here, but visible at 1.44 minute up to 1.48 minute. The infernal noise that the emissives make, giving the impression that there are water reflections.
In my project I use more than 250 emissives, and I let you believe that it looked more like a swimming pool than anything else.
Thanks to this video I was delving into these options, and in my case, I used the option: "Lumen global illumination/Final gather quality"
And this option perfectly stabilizes the noise. I had already been to check in these options, but without result, the video presents, made me go back there and I finally solved my problem.
Thank you 10000 X, I found ONLY this video which deals with the subject and which indirectly solved my problem.

I now have clean and stable emissions. Finished this infernal noise.

THANKS.

SyntheticMemoriesGuy
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You are a life saver!! Thanks for the awesome tutorial!!

caroline
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I just can't with text to speech... Somehow it's all I can focus on.

ChelseySmithHandle
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Thank you, my emissive material doesnt have the same soft edge along the side, even when I turn it up and it illuminates the scene. Is that another setting somewhere?

ninomancuso
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My emissive material do not glow... When I increase glow intensity it becomes white !! can you help me? I'm trying to using emissive material on 3d text

adityathosar
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They should make this the default on post-process volumes

RmaNYouTube
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Hello everyone! My material stops glowing when it is hidden behind some object (even one object with 1 material starts shining only the part that is visible)) I take it this is because the lighting uses screen space? Where can I turn something on so that it works even if it's not in sight? And also if the Cylinder source shone along its entire length, I would use it. But even if it is long, it glows from one point only)

bairik
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what about flickering emisive reflections?

Pinguiny
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I have huge problem with emissive materials and reflection. So much flickering...

arthemos
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Thanks a lot. BTW, is it possible to turn off the visibility of the sphere but still keep the light emitting from the sphere ??

SagunManandhar
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I'm not using lumen global illumination because I'm developing for android) Any other way to solve?

OleksandrSe
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Does anyone know why when in editor the emissive ball lighting looks nice but when you are in game/game view and its hidden it is leaving a big dark shadow on anything close to the light?

bigsylph
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What is a "Three Constant Node"?

chumcool
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my emission material is not emiting light, instead is black. Iam using lumen

VitorCaldeira
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Still not working, when i dont look at the object the light disappear, im using ue5.2

Dhieen
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the text to speech voice is really good

bluetech
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Too bad this is not good enough for smaller emissives

Kogirius
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I don't know anything about what you are doing here. But are you sure "infinite extent" is the correct setting for that?

petermgruhn
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Doesn't work for me. I'm using a gtx 980. Don't know if it matters.

papaliga