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UE4 Graphics Profiling: Pipeline and Bottlenecks
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Learn about the pipeline in modern desktop GPUs and how it affects your game content's performance.
Vertex, pixel and memory-related sources of trouble are explained. Optimization viewmodes are shown, as a tool for early detection of bottlenecks.
Chapters:
00:00 Introduction
01:35 Anatomy of a frame. 'Stat unit' command
03:06 Types of shaders
03:55 Draw calls
04:45 Pixel-bound problems. Translucency
06:44 Quad overdraw
08:15 Vertex-bound problems
09:45 Memory-related problems
12:18 Deferred vs. Forward rendering
14:00 Optimization Viewmodes
20:29 Texture statistics
Thanks to early reviewers: Mikołaj Fabjański and Ch Hope.
Links and sources:
Vertex, pixel and memory-related sources of trouble are explained. Optimization viewmodes are shown, as a tool for early detection of bottlenecks.
Chapters:
00:00 Introduction
01:35 Anatomy of a frame. 'Stat unit' command
03:06 Types of shaders
03:55 Draw calls
04:45 Pixel-bound problems. Translucency
06:44 Quad overdraw
08:15 Vertex-bound problems
09:45 Memory-related problems
12:18 Deferred vs. Forward rendering
14:00 Optimization Viewmodes
20:29 Texture statistics
Thanks to early reviewers: Mikołaj Fabjański and Ch Hope.
Links and sources:
UE4 Graphics Profiling: Pipeline and Bottlenecks
UE4 Graphics Profiling: Measuring Performance
UE4 Graphics Profiling: All Categories Guide (Rendering Passes)
Profiling and Optimization in UE4 | Unreal Indie Dev Days 2019 | Unreal Engine
UE4 Graphics Profiling: GPU Visualizer
UE4 Graphics Profiling: Introduction
UE4 Graphics Profiling: Intel Frame Analyzer
Unreal Engine, Profiling With Console and FPS Charts - UE4U.XYZ
UE4 Performance and Profiling | Unreal Dev Day Montreal 2017 | Unreal Engine
Refactoring the Mesh Drawing Pipeline for Unreal Engine 4.22 | GDC 2019 | Unreal Engine
Refactoring the Mesh Drawing Pipeline | Unreal Fest Europe 2019 | Unreal Engine
Unreal Engine: Multipass Rendering Pipeline Overview and Breakdown
New Features of Insights: Unreal Engine's Built In Profiling Tools | Inside Unreal
Improve GPU Performance in Unreal Engine 5 by Allocating Maximum VRAM for Texture Streaming
Fantastic Bottlenecks and Where to Find Them | Unreal Fest Europe 2019 | Unreal Engine
Color Correction | Tips & Tricks | Unreal Engine
Real Time rendering Animation pipeline test with Epic Unreal Engine
Mixing the Real and Unreal: The Future of XR in UE4 | Unreal Dev Days 2019 | Unreal Engine
GPU Performance Analysis - UE4 Materials 101 - Episode 45
Unreal Engine 4 asset pipeline tutorial
Fundamentals of Linear Content Creation in Unreal Engine | Unreal Fest 2022
GPU, Pipeline, and the Vector Graphics API
Panel - UE4 Pipelines, Teams and Tools | Unreal Fest Europe 2019 | Unreal Engine
Engine Tools for Performance on Open World Games | Unreal Fest Europe 2019 | Unreal Engine
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