Unreal Engine: Multipass Rendering Pipeline Overview and Breakdown

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Unreal Engine: Multipass Rendering Pipeline Overview and Breakdown

In this video I discuss the origins of my interest in this workflow, breakdown the shot with the Viper from BSG taking off from the deck of the larger ship, and finally some thoughts on the future of this kind of workflow.

Feel Free to ask any related questions you might have.

All the art in this video was rendered by me, though some of the assets come from their respective artists.

Again, thank you all for watching.
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Great stuff!!! I also worked at FI with Ron and Steve Burg on the Harry Morgan project in 1999. I was there from April 1999 until late 2001 before it folded in 2002.

Balabok
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Great breakdown man! Interesting approach to setting up your lens flares, I never thought to use dedicated markers from Unreal, I usually just track the footage itself!

WilliamFaucher
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This was very interesting! Thank you! I'm very heavily considering getting Octane for Unreal and giving it a try after watching this.

BurningEarthProductions
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awesome work! thanks for the informative covering of it!!

peterprofetto
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I'm always grateful that you don't use Techno as background music.

polygonwrangler
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All hail UE5. The true next gen engine :)

tehfn
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Where Can i get the Render Controller Bp?
Should i buy or Create Blueprint manually?

nikeshnixonj