Smooth rigidbody first person movement in Unity

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Today I will be showcasing my best first person movement controller that I have made so far. Feel free to ask questions in the description! Also, SUBSCRIBE, It would mean a lot.
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You sir have the ground work for a fantastic arena pvp shooter

lawrence
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Imagine a quake like arena shooter with this controller. Greatest game of all time.

Goferf
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Baller music, and also this looks awesome.

widestwade
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this is my dream shooter. The Valve and quake side of me absolutely loves this.

InFrontEntry
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I would love to see this in the Unity Assets Store as either a free or payable asset

ArythNeon
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Looks very nice, it reminds me of raot

foliumcore
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what would make the dash feel a LOT better would be to increase fov when you dash and have some quick particles go past you

KillerKaneoss
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this look good bro, and I would like to know did you make something like edge detection which can allow you to jump in a very low second away you leave the high ground? cause your demo seems able to do it

zxc
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proper sick just one question is the dash a inpulse or a velocity change or is a force applied over a couple seconds no idea what I'm talking about

Abdellah
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I would love to look into this, is there any git hub repository?

FireBlast.
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Hello, i'm wondering how do you handle velocity, do you just add force until the max velocity in this direction is reached or is there something else ? thanks!

unpseudototalementnormal
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dani aproved this because it has BEAN and physics

johannr
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How did you make ledge detection affect movement? it seems at 0:02 the player touches the corner a bit but never stops, instead, it goes up a little bit to go through that platform.

Danilocked
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That dash is so smooth man, how did u achieve that? everytime i try to make a smooth dash its just like a small teleport

ketaminemike
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Can anyone tell me how he got these kind of maps? Like its not the usual 3D cubes is it?

dospiir
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My brother, this look incredible. But how can we fully appreciate your work if the video is only 10 seconds ?

kuro
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please let me know how did u not hit the wall at 0:02 did u crouch or u have a
mechanic for that ?

FrotimanGd
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Ive been trying to make something similar for a game concept, but unfortunately i suck at character controllers so it never feels right lol

BluePhoenixAlex
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I think this would a cool idea for a travel game

Magenta_Gaming
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I hate to say it but this is probably smoother than titanfall

sandust