How you're WASTING 25% of your AMMO! - Total War Tactics: Warhammer 3

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Did you know you're wasting like 25% of your ammo? What a pleb you are huh? Luckily old Zerky is going to save you by injecting the knowledge of the Gods directly into your eyes. Total War Tactics, 'ere we go. Warhammer 3 style.

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Yes, being closer to your target means you save more ammo and kill them faster, but it also means you are way closer to a bunch of angry daemons with big swords who want to turn you into sushi

ciortantudor
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In the case of ranged infantry it makes sense to still fire at them as they're closing the distance from far away because you don't know how many shots you'll get before you get interrupted.

spoonyofsalty
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Yes, this is actually something useful to know and to keep it in the back of your head. But it is highly unpractical too. When the enemy comes rushing into you with full stacks and you got little to no time to move your units or plan something, you want to get as many shots in as you can. There is very little time to move and get your units into a better position, the 2 or 3 seconds that you spend to do this, the AI will get more shots into your ranged units and thus killing more overall while you try to get the perfect shot in. You want to get as many shots in as you can before they come crashing into you, good range or bad range, the few seconds that you kill more of them counts. There are some cases when you have the luxury to move your ranged units for better shots like with the dwarfs who can hold the front lines to move their guns around to get a better aim. In general a bad shot that makes it towards the enemy is the most useful thing. Cause it can kill more of em before they reach you.

ShinForgotPassxXx
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You never waste ammo with rattling guns… you just keep adding warpstone…

Milkshakist
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A big shoutout to the Klissan's All Stats Meaningfully Revealed mod. This mod shows all kinds of hidden stats, including the calibration distance for ranged units.

calebnannie
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The waste depends on the type of battle you're playing. If you feel like the battle will last long enough for your units to use all of their ammo, then sure it's a good idea to wait a few seconds to get the most out of it. But sometimes you don't have time to wait 10/15 seconds, you are facing a powerful enemy with a lot of very dangerous units that need to be taken out quickly. In that case, you have to shoot them as soon as you can, even if you miss a bit more on the first few volleys

albericdecarrere
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Zerkovich. I watched your videos on overwhelming sides and focus fire and has helped vastly improve my win rate when it comes to battles i would usually think i would lose. These videos are great info on how to tactically take advantage of units. Great stuff.

justonhelf
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The best part of this video is there is 0 seconds of filler introduction. Straight to the point, that gets a like from me.

RaxMid
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CA should really make stuff like this more obvious

blueblue
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Why isn't there simply a second line in the cone of fire, so you know the calibration distance? It would be pretty self explanatory and people would know that you can shoot at the max distance, but it'd be better to get closer.

Stinker
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I love positioning handgunners or just rifle type of missile units to point blank or near flanks. So satisfying to watch while units melt

isaacgorski
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These kind of stats feel mostly usable by Kislev cause they aren’t paper sheets on melee combat. Or on skirmish can cause those can outrun melee. But yeah totally good video

twanschrover
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I’m usually ok with sacrificing some accuracy to get a few extra volleys in before the melee starts. Especially if I have higher range than me opponent. Any other time getting in that range is a great idea especially with highly inaccurate units. The first thing I think of is grenade cav. Very Short range but seem to miss a lot of you arnt really close to the enemy but wow that damage when they hit.

teddys
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Vampire Counts: write that down, write that down!!!

sjonnieplayfull
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This is why I wish the cone stopped at calibration range rather than max range, or had some sort of colour change past calibration distance :( having to dig through unit files to figure out how best to use them always sucks

Xenotric
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Usually the enemy is charging at me, so range isn't exactly a constant :P

At best you could move closer to busy enemies while flanking

Worst part is that when you get too close the enemy might charge at you which gives them a speed boost and might make it so that you can NOT outrun them anymore

letsplaysvonaja
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6:28 this shows another aspect of positioning, namely friendly fire. the arrows of the earlier games fired over your own troop's heads (for the most part, the games varied in the specifics), but firearms did not (again for the most part), and Warhammer splits the difference. when you are close to your own units and they are also close to the enemy you tend to do some friendly fire, more so with cannons. having a clear line of sight to your enemy helps, especially when close, which makes setting up skirmishing formations rather important in that you allow them lines of retreat and open lanes of fire.

jamoecw
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Does increasing range through stuff like spells, research and skill tree proportionally increase the max calibration distance, or is it always static?

dragomusic
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"Good ol' real life" did in fact make me chukle

bane
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Very curious to see if gunner type units suffer from this less due to the higher velocity and flatter arc of their shots. Bows have to worry about not just aiming in the correct direction, but not under or overshooting their targets. For missiles with a flat arc, they can instead just draw a line through them meaning that under or over shooting isn't usually a problem.

fish