Unreal Engine 5 - This Prevents Debugging Animation Blueprints

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It took me a while to Discover that simply disabling this would allow you to fire breakpoints and read values inside of Animation Blueprints. It seems ridiculous that I've asked around in so many places about this and nobody knew this was why....

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I’m somewhat new to unreal engine would you say ALS is still relevant or is there something better?

redwolf
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This still doesn't work. I have an anim blueprint that's misbehaving and I just can't fix it. I'm coming to the conclusion that debugging blueprints is broken. If I ever find out how to do animation totally in C++, I will never create another animation blueprint. I don't understand why people love this idiotic system. It's complex, confusing, inconsistent, difficult to get working, you can log messages on the anim graph but not on the state machine - the list of things wrong with the entire blueprint system is endless. By the way, don't even think of saying it's cool because you don't need to know how to program. You do. You have to get your head around classes, variables, loops etc etc. It's just a different syntax. An ugly, unworkable one at that.
The only thing useful is that I can expose C++ variables to the editor and tweak them without having to re-compile. That's great. The rest? Just a massive arse ache all round.

mrcxx