5 'MUST HAVE' Unreal Engine Plugins That You Need

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This will show you some of (top 5) the plugins I like to use in most of, if not all, of my Unreal Engine projects.

If you would like more information about how to use these plugins, either see the documentation linked to that plugin, OR comment below and let me know what video you would like me to talk about in regards to one of the plugins (or anything else).

Let me know in the comments if you like these type of quick tutorials, I would be happy to share my knowledge with more tips and tricks I have discovered in Unreal Engine, and would even be happy to show how I have implimented some of the systems I have made.
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Suggestion for next time:

Time codes.

kote.
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Thanks for the tips! Niagara is pronounced "Nye Á Gra", 3 syllables. Niagara Falls is a huge waterfall in Canada near New York, and is a culturally important tourist location in North America.

sub-jec-tiv
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Hey, i noticed that you know how to use Common UI and was wondering if you could help me? So, i made a pause Menu that opens when you press ESC, it pushes a PauseMenuWidget to a menustack and it has an Options button, when you press it, another widget is pushed to the stack, hiding the PauseMenu and showing the new widget, this new options widget contains 5 buttons: Graphics, Video, Audio etc. When i click one of these buttons, another widget is pushed, but this time to a different stack, so the Options Widget still appears on screen (so you can still click other buttons), so, for example, if you are on the Options Widget and click the Graphics button, a widget will appear on the right side of the screen, it has many options you can customize, like texture quality, shadow quality etc. The problem is: if you click on the Graphics button, then click on the Video button, and then click again on the Graphics button, if you change anything in this graphics widget it WILL NOT apply the changes, because there's 2 graphics widgets created, and for some reason unreal doesn't apply the changes made in this second widget, only on the first one, that is now hidden, unreal doesn't clear the first Graphics Widget from memory, even if you set it to "deactivate widget" or "remove from parent" or any other delete node, so, how could i fix this?

JoaoVictor-fkno
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Have you used UINav 3.0? I'm curious how that compares to common ui

StevenDiLeo