2 Built In Tools in Unreal Engine 5 That You Should Know About

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There are many tools built into Unreal that are really easy to miss. Here are two of them, the spline draw tool, and the actor palette. Both will help elevate your projects to the next level.

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Chapters:

00:00 - Intro
00:18 - Draw Splines
03:49 - The Actor Palette
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LOVE the Spline Drawing Tool and didn't know about the spline channels. Thanks for sharing this powerful information. I'm always learning something from you! Never heard of the Actor Pallet. I tried using it on a Level Instance and it would freeze the editor (5.4.4). Looks really helpful once it gets ironed out. Thanks for the heads up on these! I love the expanded direction of these videos and looking forward to more!

tchiocchio
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These are both super helpful tools, thank you for sharing!

Shade_
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Very useful tips, glad to see you doing so well

mujialiao
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"Thank you, for a bunch of useful videos! You're amazing! Thanks to you, I'm learning new and interesting methods of working in Unreal, which really helps me on my journey to creating my own game! Thank you so much! I hope you'll continue to amaze us with your interesting and exciting approaches to work!"

sergystarenko
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Amazing. Been using UE for years and didn’t know about the spline draw tool, despite seeing that tab a couple of times.

The actor pallet is quirky AF at times. Tend not use that.

Great video as ever. Keep it up!

Fafmagic
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Thank you for your educational programs! You do an incredible job of explaining complex things in such a clear and engaging way. Thanks to your lessons, I have learned a lot.

In addition to expressing my gratitude for your work, I would also like to ask for your advice. If possible, could you please suggest how to make objects with different bounding boxes in PCG align closely next to each other without gaps or overlaps? I’ve tried using the Self Pruning node in various ways, but unfortunately, the results have been unsuccessful.

pulsar
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The PCG spline part seems very powerful. However, is there anyway to just move some splines manually instead of doing it all over again if you want to make corrections? I am thinking about using this method to create roads directly on the landscape but I am not sure yet...? Can you do like cross-roads with this method?

BlueBeam
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Nice tips. I am curious how to do it in realtime. Something like "manor lords" game.

SoyalicSinan
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Actor Palette -- kool, what happens if you attempt to select many though and then place it? are they position as they are on the actor palette level or just on top of each other as they would be if you'd pulled them from the content browser?

timjroughton
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UE5.4-5.5 has a built-in plug-in to isolate post-processing effects separately-Post Process Material Chain Graph
How to use it...I haven't seen anyone mention it-

yonghengshouhu