StarCraft 2 - [P] Unit Composition vs M M M - Strategy

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Force StarCraft 2 Strategy presents: Protoss Unit Composition vs M M M

Learn Step-by-Step how to execute this strategy!

(9) Pylon
(10) Gateway
(13) Assimilator
(15) Cybernetics Core
(22) Robotics Facility
(24) Gateway
(24) Warp Gate Research
(27) Assimilator
(47) Robotics Bay

- Going for that 2 Warpgate Robotics Facility build will allow you to get out a fast Immortal to deal with any early game Marauder aggression

- Take full advantage of your Observers to fully scout your opponent, the more you know the better you can respond

- In order to properly deal with MMM you are going to need Collosus or High Templar, make your decision as to which pending on what your opponent is doing

NOTE: Build orders should never stay static and are subject to change based on what your opponent is doing Remember this is an RTS: use your brain, be adaptable, profit.

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Outro by: wwwbobiserbia
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GREAT video. I really appreciate the explanation of choosing either Colossi or HTs based on the Terran's unit mix.

zone
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Thank you for showing us these strategies

mujaflakes
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In one game I got very lucky by going Dark Templars very early in game, and the terran guy didn't think of scanning in the midst of the fight, but that doesn't happen very often so..yea I really needed this video :P

cazman
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Thanks for the vid man. Even after a long day. Very appreciated.

Cd
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@Hiruna
thx :)
pushing out to cover my expo... thats something i forget regularly..
of course it's problematic if it's a marine marauder heavy army with some tanks, so the terrans defense should be impenetrable.
maybe i should try one basing more an teching (my preference lies with chargelots an ht) before grabbing my expo.

Oelkstul
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Just about to go to sleep when i see this vid. Damn you Force!

realjamable
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@slcslobalt yea they do. since both are armored and marauders have less health. but the marauder has a faster attack rate so its a good idea to get zealots to eat up the damage.

AbsoluteHabibi
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@Oelkstul
that depends, if u know early push is coming and he is going vikings instead of mmm/g u should switch to 4gate pretty fast. :p and securing an expo is always good :) and if u have an observer u can check his army size, if its about the same u should push while exping, or else just stay and macro.

Amanda-scno
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wow u totally read my mind. i was wondering what to do to beat this terran strat. thanks.

koreangangstakid
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Thanks! This buld always give me trouble as a Toss player.

Mattis
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Hmm, isn't strange that I have seen like a quarter of Force's videos but my computer lags when I'm playing SC:Broodwar ?? With 224 ram I don't think I will play SC2 soon, but I will buy a new computer :D
I love your vids Force, you are a great man, and you can find everything you need on your channel :P

SlipKNoTHnS
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@ForceSC2strategy several questions here 1.when mid game T will hav enough vikings does that mean i hav to change to HT build that would b a total waste then?! how to deal with this? 2. zlot is almost useless agains good micro T there maruder can kill zlot very fast, what should i do then? 3. what if T choose to not engage but drop at ur main when ur collosus push at 13:34 do u base trade?

kevinchou
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@mangobango2o4 make use of the sentries (hallucination can be really useful sometimes). Also there is no way to prevent an aware ghost fromEMPing your forces.. but you can trick him to waste his energy. Sentries using guardian shield and chargelots (specially if you're ahead in terms of upgrades) can be really effective and even more if you can catch your opponent off guard or trick him with a bunch of fake units.
MMM is hard to beat, but as force pointed out, HT and colossi are ofc better ways.

MostazalsLord
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thanks for the vid ;) just pwned 3 MMM in a row in silver league :P

theniceguy
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what if the terran were to pull back and get vikings out of the starport they have up? Its a lot tougher to switch to HTs to counter the 3M build since you need to build the twilight council then the templar archives. They can counter the colosi later while our "x-factor" is taken out by vikings. This is a problem I've always had, especially when they target your stalkers and sentries (only air attacking units) first

iOpTixx
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@RobLoach
such beautfiul noise the marines make when they URAGHHH <33

vtech
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Hey, toss player here. From europe and if anyone have any questions u can ask me in SC2 Dirge 217 :) hope u enjoyed this and thx for the vod. yeah i 10gate of proxy rax lol :P

DirgeX
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could u do the same topic for zerg? much appreciated if u could... good stuff btw

RyanSolmon
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There's ONE reason not to go warp gate:
Zealots build slightly faster out of standard gates.
So, if you're going mass chargelots, stay with standard gates.

Reithan
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So you're saying, 2 gate robo? or now, should it be 3 gate Robo? I reallyneed to get better at my versus Terran gameplay


Kalron