Let's Chat About Zenless Zone Zeros Difficulty

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My first ever scripted commentary. Hope I can add some insight!

If you have any questions feel free to leave them below. Thanks for watching!
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To whoever made the chapters thank you! I didn’t even know you could do that. Much love for all the support on this video ❤

DruskieGames
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Genshin was made for people who enjoy exploration, Zenless was made for people who enjoy action.

chillazero
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I believe ZZZ is a game meant for team building. The game (in my opinion) isn't hard. The challenging stages were easy as long as you understood what different abilities or resonia do and how to use them. For my Ninevah runs, I ran Ellen, Anby, and Rina. I also went for as much defensive and shield resonia as possible. This made Ninevah really easy knowing that you could play really defensively in Ninevah. Where as shiyu defense which is a Dps check and trying to have the player squeeze as much damage as possible out of what the player has available to them. ZZZ (in my opinion) is meant to be a strategy, team building game where you see what has to be done, look into what the requirements are, then finding out the most effective way to meet those requirements using what you have.

Gum-Fiend
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Game is fun, and is harder in places. But most of i appreciate that the game dailies and energy spending is easy and quick.

talkingtakotaco
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5:30 Is that a Nekomata move that lets you dodge late?
I hated that fight so much until I learned when to dodge those things, but you see the flash and don't seem to dodge until later - which when I was learning that fight, was slow and I'd eat a load of dmage from doing that. For the twins, if you dodge on a flash you avoid everything, from what I remember. and then elsewhere in the game you have bosses that effectivly punish that, they flash early and hit late. That inconsistency that feels like it's just that extra bit of learning frcition just really annoys me because I'm slow to build those reactions and change gears, the game doesn't feel like there's a right way to react to every situation - for a given team. And I think that's part of my problem that I'm realising as you're talking about this stuff. I'd imagine players like yourself want each fight to need a different play style to beat (optimally), not having that just leaves me frustrated.


I still hate the twins fight tbh, and it was certainly one of the fights that left me feeling like this game isn't for me. I've only complained to friends until this reply, but as you talk about the type of player and who the game is for, it's starting to feel like I'm certainly not the target audience, but I'm sticking around to see if just the story would be fine without making me try to push the harder content, as I'm old and bad at it. I've unlocked Nineveh but I've not attempted the fight yet, but that's frustration at TVs + frustration of buff rng generally always sucking for me, and then learning a fight I don't know and will die to... yeah I need to be in the mood for that.

XanothAvaeth
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The future bosses they will put in the game will be so cool soon we will have super bosses in this game

destroyer
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If anyone ever asks you "Is this game hard?" for any game ever, the only correct answer will always be "Not for me."
This will inflame their creative spirit.

moriorinvictus
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"Is ZZZ hard" is one of those questions that will be needlessly debated because the answer is "both." Hoyo will keep mainline content easy and add side content like Pure Fiction and Gold/Gears to give you something to do with your souped-up agents.

Personally I'm interested in seeing them add a mode for the defense characters that shakes things up a bit.

DrEnzyme
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let's gooo i forgot this channel existed lmao glad ur still doin okay and makin stuff dru

gilles
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what they should do is
LESS TV, MORE BOSS FIGHT

duduoy
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This take is considered and makes a good deal of sense. If you don't enjoy fighting, or fighting challenging opponents, you might feel put off by this game. I enjoy the hard shit, so I'm into it.

brandonbogard
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Nah man, you're not alone. I'm still hanging around in Genshin and it's still all DPS checking/no survival, in fact nowadays HP isn't just for DMG scalling it's for HP Fluctuation (healing and self-damage) so while healers have become a bit more meta it's for healing self-damage not damage from enemies.

As for the difficulty in ZZZ, I'm in the same boat as you (Soulsbornes, Nioh, etc) so as long as there's no time limit or goal, I can clear just about anything with half-built characters. Only thing I disagree is that I hate make characters "as best as they can be" if it means hyperspecialization, I like making builds as general-purpose as they can be for flexibility and not having to go through the hassle of re-building the ever-expanding roster.

ZZZ acomplished quite a feat that Genshin hasn't managed since 1.6: get me to spend money. (I'm new to Star Rail so jury is still out on that one) While I expect 1.1 and 1.2 won't have nearly as much content to repeat the feat, I'm quite confident the next big patch might do it.

SonnyFRST
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I think this video aged well with new disputed shiyu and 1.1 combat commissions

ayzeee
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Zhu Yuan pull trolled me with that S, only to get a Rina Dupe💀
All that saved Poly and tapes wasted as an F2P hits hard as usual lol

CraigOrangeSoda
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before Zenless my background of games were Genshin, Dead cells and Risk of Rain 2. Aside from genshin, the other two are challenging rouge-likes were you made your build with the items you come across (and character you choose in the case of ror2) and go as far as you can fighting the most absurd swarm of enemies you fight while being in constant risk of being bursted in a fraction of a second and lost that run you got farther than before.

And I love those games. I won intensity 9/11 a few days ago at max corruption against Nineveh at low hp AND FREAKING WON. I like when an game is challenging but genshin's "challenge" is either too hard or too easy (or straight up says "if you don't have X character(s) you're screwed this rotation" recently) and Dead cells difficult is more skill based than luck based, while Risk of rain 2 is about half skill half luck (with more emphasis on decision making if you think about the whole picture of the run). Zenless"s difficulty I would say goes about 2/3 being skill and 1/3 being luck, and I say that even tho I have a M1 Ellen and a M2 Grace, the game is hard but still fun! So I think the difficulty is on a good spot (bc you at least don't take permanent dmg until you reach the next area on hollow zero)

Trimeistus
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the real question is
does it need to be?

Rat_Fบcker
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i wish the gaming community wasn't so harsh and toxic when it came to this shit. why can't we all just discuss these kinds of topics with civility? why does it always have to devolve into an argument?

plvto
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I like video games but am not that great with technical skills. I mostly play turn based strategy. I'm F2P and I think it's decently challenging! I have awful timing for counters so it's exciting when I get them consistently hahaha

magnoliablossom
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Good video! I don’t play much in the way of action games. The closest I’ll regularly play is Resident Evil, Kingdom Hearts, and Tales. With KH, I actually used to play the games on Critical because I loved the challenge and I wanted to be good at one of my favorite series. But as I got older, I stopped wanting that challenge because life was hard enough and I just wanted to relax. Occasionally I’ll do harder games. I’ve beaten Bloodborne and Dark Souls 3, but I have to be in just the right mood for that. I find Bayonetta *very* difficult, and I’ve never tried DMC. Lately though, I’ve found myself wanting a bit more action, just not TOO much. I played Eternights and thought it was fairly difficult, especially some of the stuff at the end of the game. I’ve played some of FF16 and liked it, but got distracted and haven’t come back to it.
I started ZZZ pretty soon after launch and I’m absolutely loving it so far. I’ve been focusing a lot on leveling and gearing up my favorite characters (Lucy, Soukaku, and Anby) and don’t really pay much attention to meta. I’m also trying to do as much as I can between each main story quest, so I’m still only halfway through chapter 3 lol. I’m IK lvl 43. I LOVE Hollow Zero. I have trouble pulling myself away from that and getting back to the rest of the game lol. I’ve cleared the first 6 stages of Shiyu Defense with S, but only got B on 7. I’m gonna give that another shot soon. So far, I’d say most of the game is “comfortably easy”, but again, there’s a reason I only cleared Shiyu 7 with a B! There’s definitely some content in the game I personally find very challenging. I’ve also been enjoying Shiyu Defense, and the stress that I get from the highest levels of Hollow Zero that I currently have access to. Genuinely looking forward to getting to Nineveh, and I’m eager to learn the game and my characters better! Having a great time.

Edit: I forgot I also wanted to say: the TV sections are awesome and I love them.

Road_to_Dawn
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Currently ZZZ is very easy, but the withering garden is a suprise. Sure, wuwas holograms are better, but this is like the gold and gears of star rail, and I dislike star rail but loved gold and gears.

traplegend