We Remade TRON in One Day

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Inspired by the recent "VFX Artists React to TRON," Niko and Peter set out to recreate the Light Cycle Scene from the original TRON film. Using modern tools, and old workflows, can they faithfully reproduce one of the earliest and grandest examples of CGi ever made?

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This HAS TO be a new series called: VFX Artists Re-enact

swiggityswooty
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The technology was primitive, but the artistry was top notch.

northca
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Peter forgot the most important thing:
Delete the default cube.

thabmias
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The original did a better job at displaying speed on the grid. Other than that, as someone who doesn't know, I couldn't tell a difference.

TyDie
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I feel like they’re just going to try to speed run re-animating old movies now. And that makes me happy.

toastywater
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The camera movement in the original is way better than I thought.

trbry.
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think the worst detractor from yours, is that when the camera pans across the grid floor fast enough. The offset matches the framerate, so it looks like the grid stands still.

STANNco
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One note: You changed the thickness and of the grid, which leads to strobing in those close up and pov shots.. and it sorta kills the illusion of speed the original had

DanJackson
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The biggest tells, besides the glitches, are in two key details:

1. The bikes don't line up
2. There is a lack of a sense of speed on the re-made grid; the OG one flies by while the other one just smoothly pans under the camera

But a solid attempt for a single day!

vomErsten
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The boys hit a snag with their movement speed and framerate lining up with the size of the grid pattern on the floor that at some points the illusion of movement is totally destroyed by the grid appearing to not move under the bikes and thus the bikes appearing stationary.
Think the old school version takes the W on this one

CzechMate
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Next big challenge: avoiding a major lawsuit from Disney

themovieguy
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I have never seen Niko more filled with rage than when the construction started

Krypt.CoPublicRelations
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is that a "VFX Artists REMAKE" series im hearing on the horizon??

D.A.R.C.I.
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The second I saw the grid not moving fast I knew they were showing the recreation.

ATPokemon
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In the original Tron, they didn't "tilt" the bikes, because it was inside a basic video game. When they broke out of the video game's physics the bikes could tilt. Sorry not being negative, fantastic work!

DoveSimon
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6:25 wow, that cube must have been really difficult to render to make the pc's fan go like that

blewt
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"TRON" was the name of a Unix debugging command, used in the 70s. It stands for "TRace ON", and printed line numbers as a program ran. There was also "TROFF", which turned it off. In my circles, it was widely understood that this was the root of the character name. (The Tron character is--ultimately--a debugging program designed to figure out what was wrong with the Master Control Program.)

rinosous
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Imagine getting bullied at school by these guys:

"Haha, your renders are trash"
"Learn blender loser"
"My grandma can composite better than you"
Etc.

jonathanhopkins
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The only thing that wasn't spot on was the ground. The movement synched up with the framerate making it look like the ground basically stood still, especially in one of those first shots where it just like the bikes are moving really slowly.

tamlin
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Honestly, the effects still hold up. It's supposed to take place in a computer, and that's what it feels like.

haraldemerson