Adding outlines to mesh in your game - EASY and PERFORMANT | Godot game engine

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In this short tutorial we learn how to add outlines to 3D meshes/models in your game, using the Godot game engine! As always, comment if you need any help or if you have any feedback! :)

Hey! I'm a software dev and learning game developer. Learning how to use game engines like Unity, Unreal, and Godot was always hard for me! Whenever I sought after a simple tutorial on how to do something, all I ever found was "content" that was 10 minutes long and filled with fluff! So I decided to create this channel to give short, clear, and concise tutorials on various game development topics, mostly targeting Godot. I hope you are able to find this channel helpful, and I appreciate you taking the time to learn about me!

Comment in my videos or contact me via my email to ask for any help, or to suggest a tutorial! I'm always looking to help others out! :)

If you have any feedback on how I can improve to be better at teaching game development, please let me know! With constructive criticism, I can make this channel the best that it can be!

I hope you have a great day!
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(This is where I learned how to outline meshes!)

Comment if you have any problems or have a tutorial suggestion :)

I hope you have a great day!

GDUnlocked
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Holy cow this is great! I have been trying to wrap my head around the tutorials on shaders in order to do this exact thing and you've made it seem so effortless. Thank you for this!

Edit: Just in case anyone stumbles on this for Godot 4.0, instead of a 'SpatialMaterial' you just add a new "Standard Material" under the next pass. The "Grow" option is it's own dropdown and the "cull" option is under the "Transparency" dropdown. Everything else is exactly the same as the video.

Kimchillion