How to Outline Different Mesh With Different Color In Unreal Engine - Postprocess Material

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Support with Epic creator tag: UNREALCG
( I will get a small amount of money when you buy games on the epic store with my tag)

Hello Everyone, In this tutorial, I will show you how to make multi-colored outlines in unreal engine 4 using a post-process material.

So we will be using edge detection in unreal engine 4 to draw our outlines then we will
be using custom depth node and custom stencil node to give multiple colors to our outlines.

We will also learn how to turn them into selection outlines. When you click on an actor the outlines will appear.

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This tutorial was made possible by my Pateron supporters.


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Thank you so much for watching my tutorials.



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#indie #ue4 #unreal
#gamedev #vfx
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Hi all, You can support this channel by supporting me on Patreon and downloading the entire project file. For Just 5 USD.

UnrealCG
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This channel is pure gold for the Unreal devs community. Thank you for your service, sir! :D

tgsnicholas
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Sir! You are not human. And I tip my hat to you!

attilafenyvesi
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Thanks a lot! I love the deeper explanations and also how you tested the results each time to show, which part does what 👌

krallebiek
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this worked perfectly, thank you for explaining so detailed and calmly!

snydder
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I followed along and implemented this in 4.27.2 and it is still working beautifully.
Thank you :)

drgnlvrrex
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Amazing! Thanks for this work it helps to understand how highlighting works

yk-lznr
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Timely, just was going to research on outlining.

manikantlawania
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oh my god thank you so much for this, its exactly what i needed, definitely whacking that creator tag in next time i buy something from epic games

HGF
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Thanks, This was very helpful for my project that I’m working on!

schnagli
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Thank you! I had a different outline mask and it looked bad when i also masked for custom depth, with this one there are no problems!

mysticegames
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pfff this is fucking crazy but so interesting, good tutorial. i've learned a lot about post processing shaders from this vid.

shimlaDnB
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one thing you could add is a switch param for the stripes so you can tick them on or off but yeah great tutorial

darkz
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If your guys are using Unreal 5.4 you may get a problem, because the "before tonemapping" is removed, using "Scene color before DOF" fixed it for me.

GrandSuetham
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This worked perfectly for what I was trying to accomplish. Credit Noted in Material. Had issues with the one from Alevtina Pyevyen and its variants.

crapr
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You're amazing buddy. Thank you sir.

dicktracy
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Great tutorial as always :) I also have a tutorial request, because i can't find it anywhere on Youtube. (Except Wataru Ikeda showing off something close)
Can you make a tutorial on Interactive leaves particles using Niagara, based on character velocity/physics like in the PS4 game Ghost of Tsushima E3 2018 Trailer at 7min13s ?
This would be really awesome if you could do that, not a piece of cake but interesting enough to learn.


And Merry Christmas !

SergentXII
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Hello! Is there a way to manipulate the angle? For my case some objects is on different angle and some times angles are not glowing... for example cube. cubes edges that are facing the camera is not glowing at all, only at certain angle, the question is - how to fix that?
Thank you.

Kimimon
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This is an awesome tutorial! For some reason though, I can't get the color switching to work properly using the bitmask and lerp sequence. Actually, the Custom Stencil function in general doesn't seems to be working at all. I double checked to make sure it was enable and still nothing. Anyone have any advice?

vmixvideos
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Hello! Please make tutorial how to use Custom depth Outline (like in your tutorial) and transparent material.

HartTales