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Advanced C++/Graphics Tutorial 6: VBO, Sprite, and NDC!
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ATTENTION: Michiel De Cuyper was kind enough to point out that while NVIDIA cards will show a white box, other graphics cards may not be able to render properly without shaders. So don't be alarmed, we will be learning to use shaders in the next two tutorials!
In this tutorial we learn about Vertex Buffer Objects and Normalized Device Coordinates, and we create our basic Sprite Class!
Advanced C++/Graphics Tutorial 6: VBO, Sprite, and NDC!
Advanced C++/Graphics Tutorial 40: BallGame, Variadic Macros, SRP
Advanced C++/Graphics Tutorial 7: Shader Intro!
Advanced C++/Graphics Tutorial 30: Optimized Spritebatch!
Advanced C++/Graphics Tutorial 27: Debug vs Release mode
Advanced C++/Graphics Tutorial 53: GUI class and static_cast
Advanced C++/Graphics Tutorial 15: ResourceManager, TextureCache!
Advanced C++/Graphics Tutorial 9: Interleaved Vertex Data, composition, offsetof
Advanced C++/Graphics Tutorial 45: Finished IMainGame + IGameScreen
Advanced C++/Graphics Tutorial 50: 2D Animation
Advanced C++/Graphics Tutorial 39: 2D Rotations!
Advanced C++/Graphics Tutorial 17: VSYNC, GL_VERSION
Advanced C++/Graphics Tutorial 24: Basic Transparency!
Advanced C++/Graphics Tutorial 21: Camera2D
Advanced C++/Graphics Tutorial 11: IOManager, more ifstream
Advanced C++/Graphics Tutorial 10: Uniform Variables!
Advanced C++/Graphics Tutorial 28: isKeyPressed, ColorRGBA8
Advanced C++/Graphics Tutorial 36: Cache-Friendliness
Advanced C++/Graphics Tutorial 22 pt.1: SpriteBatch, VAO, std::sort
Advanced C++/Graphics Tutorial 3: Input Processing!
Advanced C++/Graphics Tutorial 22 pt 2: Finished SpriteBatch, emplace_back
Advanced C++/Graphics Tutorial 19: Namespaces, Window
Advanced C++/Graphics Tutorial 12: lodePNG, GLTexture
#18 OpenGL Advanced Rendering (VBO, DL, VA) - LWJGL Tutorials
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