How to Combine Textures using Shader Graph | Unity Tutorial

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In this video we create a custom shader using shader graph that combines two textures in Unity.

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Thank you! Best solution what I found in 2 hours. Only lack of download link for result shader.

ZombossKP
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sir you're a lifesaver. thank you.

rahmadrenaldi
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Best time of my life doing nothing, thanks!

josepguerra
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What causes the cutout where the cat's "face" is? My guess is that it's caused by the UV mapping of the base model. You're simply not applying anything to that UV section? Is that correct? Is this an open source model or something of your own design? I'd like to take a look just to understand more deeply. Thanks!

Elluem
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If i multiply the top layer with 0, will it be black or disabled? I want to regulate the top layer

dertobbe
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What if I want the same result, but with the possibility of putting a Normal Map texture as a third input? I managed to add a normal map to the fragments (changing the shader to Lit), but that's not what i want, I'd like to apply it to the Vertex, but it won't take it as input D:

Can someone help? Ty <3

PilloPallo
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i did exactly this, BUT, the 2nd texture on top is not showing correct. like its heavily resized or distorted, i dont know. i have two 2d textures, for a 2d game. a 2d top down mining game. one texture is the block(rock, dirt) and the 2nd texture on top is the ORE (iron, diamonds) but the 2nd texture is completely distotred and i have no idea why

FortbloxNET
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too F bad you didnt use the even smaller font and only 360p resolution

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