Procedural Brick Material (Blender Tutorial)

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In this Blender Tutorial, we will be creating this Procedural Brick Material.

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#ryankingart #blendertutorial #blender
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Purchase the Project Files and Help Support the Channel:

RyanKingArt
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Yay! Made my first Procedural texture. I used the brick to make a medieval(ish) stone wall because the model I've built is huge and the downloaded textures just repeat too much. Now I have to see if it works. Thanks for sharing this tutorial Ryan. :)

philipmcdonnell
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for those using Blender 4, the Surface Displacement settings are located in the options panel (press N whilst in the Shader Editor) and they are listed under Settings>Surface. They are also in the Settings of the material properties in the drop down menu *beneath* the displacement settings.

csmatthew
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For anyone having problems with the displacement step, make sure you are in the render view.
Thanks for the tutorial!

juanferrusca
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This somewhat worked for Eevee. I know or think- that Displacement Maps don't work with Eevee, so I skipped those nodes. They look quite flat without them but they are still quite good looking, so thank you for sharing this!

skorqion_art
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Don't know if this will help anyone but, I did this tutorial to a set I'm making for a short. And I ran into the problem of my bricks only showing horizontally on one side of my mesh. As I was making stage wall texture. I recreated the tutorial on two separate textures and assigned them to each wall seperatly. Then for the wall that was only showing bricks horizontally, I went to the rotation on the Mapping node which is connected to the Brick Texture node. In addition to rotating the X rotation to 90 degrees I also rotated the Y rotation to 90 degrees and the texture worked perfectly.

cheyenneisdrawing
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Nice tutorial.
After following this tutorial, in addition I added moss on some parts of crevices of mortar and on some parts of brick.
Thanks for the tutorial.

rynovait
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How do i adjust this to a cube as well without it looking all stretched out on the sides?

BobTheBuilder
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I didn't know how to set up the right amount of adaptive subdivision until this video. yesterday my computer slowed down quite a lot with the cobblestone tutorial.
I have an rtx 2060 with 6core cpu 12th gen and 32Gb ddr4 PC's

davideblonda
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Man you start to be very pro..And we learn fron you a lot...

dzomlamasina
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For those struggling with the displacement settings, consider changing your rendering engine to "cycles".

aryamananand
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Thank you so much, I have been making DND maps with blender and these tutorials are so helpful. It is too bad the game engine I use doesn't like high poly models otherwise I would do the true displacement because that looks amazing!

jathen
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It's been 2 years since I follow you now, thanks for your amazing tutorials! It's thanks to you that now I'm able to make Blender animations. Keep makingyour channel grow!

kevinfrancais
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Brilliant. But it makes my head spin. I'll never remember this, so will have to revert back to this instructions when creating a realistic wall.

macnavi
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Ryan, I totally enjoyrd working on this man. I made one change to the brick size obtained in my part of the world (200 X 400mm) Everything else was smooth sailing and thanks for sharing, buddy. Be safe.

michaelpenco
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Fun fact Blender edition, you can put purple tp color/yellow, so you can mix bumps into one color output, you can also conect color to normal so you cando what ever you want with your bump

gmodandhlexperiments
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Thanks for putting this tutorial together. Additionally, thanks for specifically calling out getting the square edges rather than the pillow. LOL

drewx
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ur chanel growth is amazing i remember u at 90k

supercalifragilisticex
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It was a roller coaster experience, but clear and precise. Thank you

nadiaqayyum
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btw, great tutorial and good pace. No messing around, from one point to the next! Nothing worst than someone blabbing on between important steps lol!

renderpeach