How to make a procedural brick material in Blender [2.81]

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In this tutorial, we will be making a procedural brick texture.

#b3d #texture #procedural

|------------------- Who I Am -------------------|
I am a CG Artist focusing on environments, props, and textures. In addition, I also work with visualizations, cinematics, and filmmaking.

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Комментарии
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This is the most clear and concise tutorial that I've ever had using nodes. This is better explained than even the biggest channels. A BIG thank you to you.

blenderleague
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This is a very comprehensive tutorial :>

kariduanimations
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Thanks for doing this on a cube and not a plane.

albertdavidsutton
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Thank you for moving at a followable speed and the in-depth explanations! Very helpful.

brianna
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Many thanks for making this video. I followed it and now have a very useful brick texture.

sasmallmath
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The UV then cube project fixes EXACTLY THE PROBLEM I was having. Thank you so much for this video!

funrevival
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Thank you for this video. All the tutorials should be at your speed. So many tutorials are made as if there were time pressure

tripleueplayingwithcameras
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thanks a lot, its simple and very useful. If you let me comment the next one, I'll do it, try to make a shorter video tutorial next time, but its ok this!

MaRc
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Can you texture paint on the procedurally generated texture? Suppose I want to add some street art on the bricks. Do I need a new UV?

basiladeeb
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gotta tell you jen. you make me feel like im riding in a space shuttle trying to learn the buttons before our heat shields become useless on re entry.!!!!

valtito
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This was really well done, thank you for going into what each option of the nodes means :)

theattacker
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Thanks for helpful tutorial. Please use higher source video resolution - no one letter is recognisable

MrUbijca
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What's the displacement node good for if you don't subdivide faces of the cube?

JinnyjinnyJin
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This was really useful, thanks a lot :)

osmbj
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What about applying this to different objects? The bricks differ in size and it looks extremely time consuming and tedious to alter each objects UV - especially if creating a town with many buildings. Surely there is a way to universally scale for multiple objects easily? Would appreciate any help

chubbec
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the video was very helpful but i feel like you could have talked a bit faster

nuggetsyt
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@Blenderify made this on a plane and not a cube but his technique is a little different!

hibucliptik
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Is it possible to procedural brick material node export to fbx file? Thank you for your response

jurajjuraj
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It doesnt work for me. When I add brick texture that cube have some blured shit and black texture. Idk why but in school it was working really good and now I cant do shit with that.

cldark
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9:47 wtf? cut the color2 off never reconnected

llll-qzkr