Awesome skybox shader graph in Unity #unity3d #tutorial #unitytutorials

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Hello everyone, welcome back to the channel.

In this video I have tried to explain how we can create a procedural skybox in unity's shader graph.

Skyboxes are a wrapper around your entire scene that shows what the world looks like beyond your geometry.

Consider like, share and subscribe, it really helps!

Chapters
00:00 Intro
00:30 Creating shader graph
00:55 Getting Y axis for gradient colors
02:14 Sky part
04:57 Ground part
07:19 Horizon part
09:26 Adding everything together
10:08 Setting material for the scene
11:05 Stay tuned for more
11:12 Outro

Need written instructions? Check out the blog.

Cheers!
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@3:35 the power function yields NaN because raising a negative number to the power of a decimal number (non-integer) generates a number with two components (complex number) that Unity cannot handle. great vid btw!!

Magicstickperson
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I just started using shader graphs, Thank you for the in depth tutorial!

rainofsilence
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Super helpful. Thank you for the tutorial.

fruitt
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Thank you for this tutorial. Very well explained and easy to follow

dominikmetz
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Thx for the tutorial! It was great fr.

tj
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Thank you got the guide, and I appreciate the explanation on what the various node did.

HalcyonVoid
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thank you thank you soo much for this tutorial sir !

classifiedclassified
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Could you please teach me how to create a URP skybox? I tried following tutorials in 2020 says to use Unlit, but it doesn't seem to work with Unity 2022.

epphxdj
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so what solution do you have for the black parts when blending?

erfansh
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Any idea why this doesn't work in VR? It looks as it should in the editor and even in game mode. But when I build it to the headset its just all a solid blue no matter what any of the colors are. I unchecked the cast shadows and switched the Depth Write to Forced Disabled to get it to work in the editor as Ive seen suggested. Still no go in VR though :-(

BCABPP
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Do you know how to make similar shader to: "Skybox/Panoramic" in Shader Graph?

PRodi_
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I don't know why but my position node is different of your. There is much more gradient between each quarter colors.

cardinal
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